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DemianDev - Network

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My interests in denoising, upscaling, and WebP magic lie in processing battlemaps for use in virtual tabletops. I've been working on a...

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My interests in denoising, upscaling, and WebP magic lie in processing battlemaps for use in virtual tabletops. I've been working on a Python application on and off for years to make this process into a one-click magic tool.

The image used in the video is "Dwarven Mining Company HQ Map by DM Andy Maps".

27.1.2024 23:47My interests in denoising, upscaling, and WebP magic lie in processing battlemaps for use in virtual tabletops. I've been working on a...
https://mastodon.gamedev.place/@...

I don't know what else to call the one-two punch of denoising and WebP compression except black magic ✨. I've yet to find an image...

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I don't know what else to call the one-two punch of denoising and WebP compression except black magic ✨. I've yet to find an image where the denoised output wouldn't be strictly superior in quality to the original image — and smaller to boot!

27.1.2024 23:34I don't know what else to call the one-two punch of denoising and WebP compression except black magic ✨. I've yet to find an image...
https://mastodon.gamedev.place/@...

My issue is that over the years of data hoarding I've accumulated too many royalty free sound packs to reasonably browse through when...

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My issue is that over the years of data hoarding I've accumulated too many royalty free sound packs to reasonably browse through when looking for something specific. There are fantastic online sound libraries that let you search and sort by metadata tags, audio similarity, and many other properties of audio files but I'd like to browse my local files in a similar fashion.

10.7.2023 11:05My issue is that over the years of data hoarding I've accumulated too many royalty free sound packs to reasonably browse through when...
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Hello #GameDev & #SoundDesign folks! What kind of a tool do you use to organize, tag, and manage your local music and #sfx libraries for...

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Hello & folks! What kind of a tool do you use to organize, tag, and manage your local music and libraries for development purposes? Reply to recommend tools!

My usual music player
I only use online libraries
A spreadsheet or other document
A purpose-built app (reply with name!)

10.7.2023 10:53Hello #GameDev & #SoundDesign folks! What kind of a tool do you use to organize, tag, and manage your local music and #sfx libraries for...
https://mastodon.gamedev.place/@...

Whoops, I think I messed up my vector math. I think my pixels may be overshooting a little and I ended up with... leaking...

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Whoops, I think I messed up my vector math. I think my pixels may be overshooting a little and I ended up with... leaking colors?

5.7.2023 21:05Whoops, I think I messed up my vector math. I think my pixels may be overshooting a little and I ended up with... leaking...
https://mastodon.gamedev.place/@...

I was hunting down a "bug" in my code for an hour because I was looping over apparently valid, but negative 2D image coordinates...

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I was hunting down a "bug" in my code for an hour because I was looping over apparently valid, but negative 2D image coordinates with in even though I was expecting an exception. Turns out negative coordinates is a feature and not a that is ONLY mentioned in a changelog: pillow.readthedocs.io/en/stabl

Remember to keep your up to date folks! This could have been mentioned with a single sentence on the coordinate system page: pillow.readthedocs.io/en/stabl

2.7.2023 17:38I was hunting down a "bug" in my code for an hour because I was looping over apparently valid, but negative 2D image coordinates...
https://mastodon.gamedev.place/@...

I'm working on some basic image processing (dilation) in Python. After implementing basic caching of pixel coordinates I'm getting...

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I'm working on some basic image processing (dilation) in Python. After implementing basic caching of pixel coordinates I'm getting 3–5x faster execution over a naive implementation of checking every pixel in every loop. However, purely as a side effect, the loops stop when there is no more data to process so manual progress tracking to break early is unnecessary. I love it when I accidentally make my code cleaner.

Next step: signed distance fields/jump flood algorithm?

29.6.2023 21:57I'm working on some basic image processing (dilation) in Python. After implementing basic caching of pixel coordinates I'm getting...
https://mastodon.gamedev.place/@...

The Unity Hidden Gems #humblebundle still has 2 days left! The assets for #volumetric clouds, outlines, and #lowpoly 3D models certainly...

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The :unity: Unity Hidden Gems still has 2 days left! The assets for clouds, outlines, and 3D models certainly caught my eye: humblebundle.com/software/unit

27.6.2023 11:23The Unity Hidden Gems #humblebundle still has 2 days left! The assets for #volumetric clouds, outlines, and #lowpoly 3D models certainly...
https://mastodon.gamedev.place/@...
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