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🌻 v0.2.4- Significant improvement for registered doc comments, including emulated lists- Speed up packed array creation by up to 63×-...

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🌻 v0.2.4

- Significant improvement for registered doc comments, including emulated lists
- Speed up packed array creation by up to 63×
- Methods with more intuitive and godot-faithful names (Basis, Quaternion)

Changelog: github.com/godot-rust/gdext/bl

24.2.2025 21:25🌻 v0.2.4- Significant improvement for registered doc comments, including emulated lists- Speed up packed array creation by up to 63×-...
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🚄 v0.2.3- Improves DynGd (Var, Export, associated types)- More consistent bounding boxes API- Bugfixes and docsSoon we can begin work on...

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🚄 v0.2.3

- Improves DynGd (Var, Export, associated types)
- More consistent bounding boxes API
- Bugfixes and docs

Soon we can begin work on v0.3, with new signal API as a highlight!

Changelog in github.com/godot-rust/gdext/bl

30.1.2025 22:02🚄 v0.2.3- Improves DynGd (Var, Export, associated types)- More consistent bounding boxes API- Bugfixes and docsSoon we can begin work on...
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To honor the ending year, we've just released v0.2.2 with a huge amount of added APIs for Godot built-in types.Check out the latest...

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To honor the ending year, we've just released v0.2.2 with a huge amount of added APIs for Godot built-in types.

Check out the latest devlog post for a review of 2024!

Happy new year everyone :)

godot-rust.github.io/dev/godot

31.12.2024 19:14To honor the ending year, we've just released v0.2.2 with a huge amount of added APIs for Godot built-in types.Check out the latest...
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🚀 godot-rust v0.2.1- DynGd: Rust trait polymorphism- multiple impl blocks- single-threaded callables- doc discoverability for...

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🚀 godot-rust v0.2.1

- DynGd: Rust trait polymorphism
- multiple impl blocks
- single-threaded callables
- doc discoverability for proc-macros

Check it out!
github.com/godot-rust/gdext/bl

8.12.2024 18:02🚀 godot-rust v0.2.1- DynGd: Rust trait polymorphism- multiple impl blocks- single-threaded callables- doc discoverability for...
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🚀 godot-rust v0.2 released!Pass arguments as "str", implicit upcasts, generate Godot docs from RustDoc, performance...

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🚀 godot-rust v0.2 released!

Pass arguments as "str", implicit upcasts, generate Godot docs from RustDoc, performance improvements and more!

Check out our devlog:
godot-rust.github.io/dev/novem

15.11.2024 09:39🚀 godot-rust v0.2 released!Pass arguments as "str", implicit upcasts, generate Godot docs from RustDoc, performance...
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🚜 gdnative maintenanceWe currently don't have an active maintainer for the Godot 3 Rust bindings anymore. I wanted to check who is...

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🚜 gdnative maintenance

We currently don't have an active maintainer for the Godot 3 Rust bindings anymore. I wanted to check who is still using gdnative, and if there is interest in assisting with its maintenance.

General project direction is "keep things as stable as possible, while supporting newer Godot 3.x releases", so avoiding breaking changes or big new features.
If you are interested in addressing some of the open issues, or even if you are just actively using gdnative, let us know!

10.8.2024 18:09🚜 gdnative maintenanceWe currently don't have an active maintainer for the Godot 3 Rust bindings anymore. I wanted to check who is...
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🚀 godot-rust is now on crates.io!Start using it immediately with `cargo add godot`.Thanks to everyone who...

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🚀 godot-rust is now on crates.io!

Start using it immediately with `cargo add godot`.
Thanks to everyone who contributed!

godot-rust.github.io/dev/june-

24.6.2024 19:49🚀 godot-rust is now on crates.io!Start using it immediately with `cargo add godot`.Thanks to everyone who...
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Great article listing many Rust issues.To keep Rust viable for gamedev, it's important to address these, not deny them, on both language...

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Great article listing many Rust issues.

To keep Rust viable for gamedev, it's important to address these, not deny them, on both language + library level.

godot-rust values pragmatism over purism, and deviates from common idioms where it helps ergonomics -- even if sometimes controversially.

loglog.games/blog/leaving-rust

27.4.2024 12:45Great article listing many Rust issues.To keep Rust viable for gamedev, it's important to address these, not deny them, on both language...
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Two months of 2024 have passed, and we haven't been sitting around :)Recent dev highlights: re-entrancy, virtual script methods, HSV...

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Two months of 2024 have passed, and we haven't been sitting around :)

Recent dev highlights: re-entrancy, virtual script methods, HSV colors, function call diagnostics and much more!

godot-rust.github.io/dev/febru

29.2.2024 22:48Two months of 2024 have passed, and we haven't been sitting around :)Recent dev highlights: re-entrancy, virtual script methods, HSV...
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🎇 This has been a great year for Rust in the Godot ecosystem. Close collaboration with the GDExtension team allowed us to implement tons...

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🎇 This has been a great year for Rust in the Godot ecosystem. Close collaboration with the GDExtension team allowed us to implement tons of new features in idiomatic ways.

🚏 Important milestones in our 2023 recap:
godot-rust.github.io/dev/godot

Happy New Year!

31.12.2023 14:00🎇 This has been a great year for Rust in the Godot ecosystem. Close collaboration with the GDExtension team allowed us to implement tons...
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💟 godot-rust now has a GitHub Sponsors profile! Makes the project sustainable in the long run & is an alternative to people/companies...

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💟 godot-rust now has a GitHub Sponsors profile!

Makes the project sustainable in the long run & is an alternative to people/companies who would like to contribute, but not in code form. Benefits go to expenses, infrastructure and dev time.

github.com/sponsors/Bromeon

26.10.2023 05:27💟 godot-rust now has a GitHub Sponsors profile! Makes the project sustainable in the long run & is an alternative to people/companies...
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📚 godot-rust now has a devlog!Stay up-to-date with library development and get insights into design choices.⏱️ Our first article is...

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📚 godot-rust now has a devlog!

Stay up-to-date with library development and get insights into design choices.

⏱️ Our first article is about performance, FFI calls and a minimalistic benchmark infrastructure.
By caching function pointers, gdext could improve execution time of certain Godot calls by an order of magnitude!

Check it out at: godot-rust.github.io/dev/ffi-o

5.9.2023 21:38📚 godot-rust now has a devlog!Stay up-to-date with library development and get insights into design choices.⏱️ Our first article is...
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Godot 4.1 also comes with a robust foundation for the GDExtension API! It improves a lot under the hood and is a big milestone for language...

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Godot 4.1 also comes with a robust foundation for the GDExtension API! It improves a lot under the hood and is a big milestone for language bindings (C++, Python, Rust, ...).

godot-rust now supports 4.1 by default.

godotengine.org/article/godot-

6.7.2023 21:38Godot 4.1 also comes with a robust foundation for the GDExtension API! It improves a lot under the hood and is a big milestone for language...
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Last few weeks of gdext development:The GDExtension API breaks in Godot 4.1.Migration is mostly done, several FFI bugs have been addressed...

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Last few weeks of gdext development:

The GDExtension API breaks in Godot 4.1.
Migration is mostly done, several FFI bugs have been addressed on the way.

The godot-rust book now has a "Hello World" tutorial + guides on compatibility and selecting Godot version:
See godot-rust.github.io/book/gdex

Noteworthy features:
- Vector swizzling
- Signals with parameters
- Rust-native APIs for Rect2, Aabb, and Plane
- ToVariant/FromVariant derives
- Godot native structures

Details at github.com/godot-rust/gdext/pu

18.6.2023 20:33Last few weeks of gdext development:The GDExtension API breaks in Godot 4.1.Migration is mostly done, several FFI bugs have been addressed...
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https://godot-rust.github.ioNew website with direct links to learning resources and community platforms.Also hosts latest API docs in real...

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godot-rust.github.io

New website with direct links to learning resources and community platforms.

Also hosts latest API docs in real time, so you won't need to check out repos just for that!

14.5.2023 13:28https://godot-rust.github.ioNew website with direct links to learning resources and community platforms.Also hosts latest API docs in real...
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⭐1000 stars on GitHub! Recent additions:- virtual methods- prebuilt Godot artifacts -> fewer crate dependencies- support for Rect2,...

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⭐1000 stars on GitHub!

Recent additions:
- virtual methods
- prebuilt Godot artifacts -> fewer crate dependencies
- support for Rect2, Aabb, Plane
- better property #[export]

Near future: online docs, return-value bugfix, export groups :)

github.com/godot-rust/gdext/pu

7.4.2023 08:56⭐1000 stars on GitHub! Recent additions:- virtual methods- prebuilt Godot artifacts -> fewer crate dependencies- support for Rect2,...
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Array, PackedArray and Dictionary are now supported, bringing the major Godot data structures to Rust. Thanks to @thomastc and lIlIZ for...

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Array, PackedArray and Dictionary are now supported, bringing the major Godot data structures to Rust. Thanks to @thomastc and lIlIZ for their great contributions!

GDNative maintenance update 0.11.3 was also just released, providing ongoing Godot 3 support.

github.com/godot-rust/gdextens

30.1.2023 11:54Array, PackedArray and Dictionary are now supported, bringing the major Godot data structures to Rust. Thanks to @thomastc and lIlIZ for...
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Thanks to chitoyuu, a huge number of quality-of-life improvements have made it into the Godot 3 binding (GDNative) over the last few...

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Thanks to chitoyuu, a huge number of quality-of-life improvements have made it into the Godot 3 binding (GDNative) over the last few months.

Current version 0.11.2 features the following additions:
- support for generics in NativeClass
- mixins that allow multiple impl blocks
- automatic self-registration of classes
- `#[methods]` can now handle async methods
- Godot indexed properties now exposed
- and much more!

For the full list, see github.com/godot-rust/gdnative

18.1.2023 06:59Thanks to chitoyuu, a huge number of quality-of-life improvements have made it into the Godot 3 binding (GDNative) over the last few...
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Just merged a massive PR:- CI for rustfmt + macOS + unit tests- fix IDE issues with codegen symbols- update FFI headers (latest still...

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Just merged a massive PR:
- CI for rustfmt + macOS + unit tests
- fix IDE issues with codegen symbols
- update FFI headers (latest still pending)

github.com/godot-rust/gdextens

12.12.2022 22:10Just merged a massive PR:- CI for rustfmt + macOS + unit tests- fix IDE issues with codegen symbols- update FFI headers (latest still...
https://mastodon.gamedev.place/@...

godot-rust is now on Mastodon!Occasional updates about:- ongoing GDNative improvements (Godot 3) - new GDExtension developments (Godot 4)-...

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godot-rust is now on Mastodon!

Occasional updates about:
- ongoing GDNative improvements (Godot 3)
- new GDExtension developments (Godot 4)
- showcases of games and other projects built with godot-rust

Repos hosted at github.com/godot-rust.

29.11.2022 17:23godot-rust is now on Mastodon!Occasional updates about:- ongoing GDNative improvements (Godot 3) - new GDExtension developments (Godot 4)-...
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