To be clear, I don't want to build an ecosystem of Godot content, I want to build an ecosystem of engine-independent content, with Godot having first-class support.
If you want to get involved, check out OMI group. We have a Discord server. Come chat with us, from the high level stuff to the technical details. Building an open standard only works if we get a ton of people on board with a wide variety of experience across genres and engines.
12.9.2023 19:08To be clear, I don't want to build an ecosystem of Godot content, I want to build an ecosystem of engine-independent content, with Godot...Imagine if, instead of importing an FBX of a car into Unity, then setting up the physics, colliders, headlights, wheels, seats, etc... you just made a glTF file in Blender that includes all of this information and can be imported into any engine that supports the format, no additional setup required.
12.9.2023 19:08Imagine if, instead of importing an FBX of a car into Unity, then setting up the physics, colliders, headlights, wheels, seats, etc... you...This Unity drama makes my efforts to improve glTF by building open standards even more important. We must get content creators to transition away from shipping content as Unity packages.
I believe it's important for content creators to use an open format instead of developing for one specific engine. We can make glTF be that format.
12.9.2023 19:08This Unity drama makes my efforts to improve glTF by building open standards even more important. We must get content creators to transition...I don't understand the debate about AI copyright.
It should be simple - if you don't have the rights to the data you trained the AI on, then what you are doing is illegal.
It's irrelevant if AI can memorize inputs. The copyright violation happened when the input was given.
1.2.2023 20:14I don't understand the debate about AI copyright.It should be simple - if you don't have the rights to the data you trained the AI...