Remake of a shoreline shader~ πποΈ
Breakdown here!
π https://www.cyanilux.com/tutorials/shoreline-shader-breakdown/
#unity3D #madewithunity #shaders #shadergraph
5.12.2024 11:52Remake of a shoreline shader~ πποΈBreakdown here!π https://www.cyanilux.com/tutorials/shoreline-shader-breakdown/#unity3D...Just published a breakdown of this light/god rays shader effect~
#unity3d #shaders #shadergraph
https://www.cyanilux.com/tutorials/god-rays-shader-breakdown/
22.5.2024 11:13Just published a breakdown of this light/god rays shader effect~#unity3d #shaders...Made some light rays β¨
Basically billboarded quads stretched in light direction, though lots of masking to get right too (hide in shadow, light cookie, fade at sides/bottom, depth fade)
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Wrote a breakdown for this~ β¨
https://www.cyanilux.com/tutorials/2d-water-shader-breakdown/
#unity3D #shaders #shadergraph
29.3.2024 13:43Wrote a breakdown for this~ β¨ https://www.cyanilux.com/tutorials/2d-water-shader-breakdown/#unity3D #shaders #shadergraphSome tweaks ππ¦
#unity3D #shaders
Random 2.5d water shader experiment with sprite reflections ππ€
(pixel art is from a free asset pack by Cainos)
#unity3D #shaders
Heya~
Published a new post earlier today showing methods to obtain 0-1 UVs across sprites that are part of sprite sheets (or packed in atlas) β¨
https://www.cyanilux.com/tutorials/sprite-local-uv/
#unity3D #shaders #shadergraph
A new tutorial/breakdown is live!~ πποΈπ¦
I've been thinking about effects that reveal hidden objects/decals, such as special lenses using stencil and ultraviolet lights (e.g. revealing ghostly handprints in Phasmophobia)
πhttps://www.cyanilux.com/tutorials/ultraviolet-lights-invisible-ink/
#unity3D #shaders #shadergraph #URP
6.12.2023 13:00A new tutorial/breakdown is live!~ πποΈπ¦I've been thinking about effects that reveal hidden objects/decals, such as special...Heya~ Haven't been posting much recently... π
I've been revisiting this project - still very WIP but feeling good so far β¨
#gamedev #unity3D
Wrote a breakdown of the shaders used by my Spellbook scene to create turnable pages πβ¨
https://www.cyanilux.com/tutorials/spellbook-breakdown/
#unity3D #madewithunity #shadergraph
21.10.2023 12:19Wrote a breakdown of the shaders used by my Spellbook scene to create turnable pages...The book is rigged so it can open/close.
But for the pages, I used a vertex shader (made in Shader Graph) to turn them. Fragment stage uses a Flipbook node to select a portion of a larger texture containing all pages. Images below to show the setup.
I pool the page GameObjects and set the PageFlip & PageIndex properties from a C# script
Bit of extra info about this -
The runes are based on https://shadertoy.com/view/4ltyDM - I baked them out to a texture, cleared some space and drew in random magic circles/symbols/etc.
Might also notice the pages repeat. I only made 8, but it can have more to act more like a proper book. Below is one with 26~!
16.7.2023 18:05Bit of extra info about this -The runes are based on https://shadertoy.com/view/4ltyDM - I baked them out to a texture, cleared some space...#TechnicallyAChallenge - Grimoire πποΈπ―οΈβ¨
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Wrote a breakdown of these two rain experiments I've done~ π§οΈπ§ #unity3D #shaders #shadergraph
πhttps://cyanilux.com/tutorials/rain-effects-breakdown/
5.7.2023 11:59Wrote a breakdown of these two rain experiments I've done~ π§οΈπ§ #unity3D #shaders...Rain, again βοΈπ§οΈ
(Alternate version of my last post w/ some small improvements)
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Rain βοΈπ§οΈ
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Recreated this waterfall shader I made back in 2019, and wrote a breakdown post~ π§
#Unity3D #madewithunity #shaders #shadergraph
π - https://www.cyanilux.com/tutorials/waterfall-shader-breakdown/
29.5.2023 14:47Recreated this waterfall shader I made back in 2019, and wrote a breakdown post~ π§#Unity3D #madewithunity #shaders #shadergraph π -...Made some slime/jelly soft bodies for #TechnicallyAChallenge #Unity3D π©π€’
(cpu side, spring-mass model)
Heya~ I wrote a post about Custom Renderer Features! Kinda long, wanted to try to explain each function separately π
#unity3D #URP
https://www.cyanilux.com/tutorials/custom-renderer-features/
The current #TechnicallyAChallenge theme is "Tea" so I tried to simulate the swirling patterns when adding milk to tea (very common in the UK) βοΈ
#unity3D #madewithunity #shaders