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Remake of a shoreline shader~ πŸŒŠπŸ–οΈBreakdown here!πŸ”— https://www.cyanilux.com/tutorials/shoreline-shader-breakdown/#unity3D...

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Remake of a shoreline shader~ πŸŒŠπŸ–οΈ

Breakdown here!
πŸ”— cyanilux.com/tutorials/shoreli

5.12.2024 11:52Remake of a shoreline shader~ πŸŒŠπŸ–οΈBreakdown here!πŸ”— https://www.cyanilux.com/tutorials/shoreline-shader-breakdown/#unity3D...
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Just published a breakdown of this light/god rays shader effect~#unity3d #shaders...

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Just published a breakdown of this light/god rays shader effect~

cyanilux.com/tutorials/god-ray

22.5.2024 11:13Just published a breakdown of this light/god rays shader effect~#unity3d #shaders...
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Made some light rays ✨Basically billboarded quads stretched in light direction, though lots of masking to get right too (hide in shadow,...

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Made some light rays ✨
Basically billboarded quads stretched in light direction, though lots of masking to get right too (hide in shadow, light cookie, fade at sides/bottom, depth fade)

25.4.2024 10:28Made some light rays ✨Basically billboarded quads stretched in light direction, though lots of masking to get right too (hide in shadow,...
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Wrote a breakdown for this~ ✨ https://www.cyanilux.com/tutorials/2d-water-shader-breakdown/#unity3D #shaders #shadergraph

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Wrote a breakdown for this~ ✨

cyanilux.com/tutorials/2d-wate

29.3.2024 13:43Wrote a breakdown for this~ ✨ https://www.cyanilux.com/tutorials/2d-water-shader-breakdown/#unity3D #shaders #shadergraph
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Some tweaks πŸŒŠπŸ¦†#unity3D #shaders

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Some tweaks πŸŒŠπŸ¦†

20.3.2024 18:06Some tweaks πŸŒŠπŸ¦†#unity3D #shaders
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Random 2.5d water shader experiment with sprite reflections πŸŒŠπŸ€”(pixel art is from a free asset pack by Cainos)#unity3D #shaders

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Random 2.5d water shader experiment with sprite reflections πŸŒŠπŸ€”
(pixel art is from a free asset pack by Cainos)

19.3.2024 14:31Random 2.5d water shader experiment with sprite reflections πŸŒŠπŸ€”(pixel art is from a free asset pack by Cainos)#unity3D #shaders
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Heya~Published a new post earlier today showing methods to obtain 0-1 UVs across sprites that are part of sprite sheets (or packed in atlas)...

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Heya~
Published a new post earlier today showing methods to obtain 0-1 UVs across sprites that are part of sprite sheets (or packed in atlas) ✨
cyanilux.com/tutorials/sprite-

13.3.2024 18:56Heya~Published a new post earlier today showing methods to obtain 0-1 UVs across sprites that are part of sprite sheets (or packed in atlas)...
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A new tutorial/breakdown is live!~ πŸ”πŸ–οΈπŸ”¦I've been thinking about effects that reveal hidden objects/decals, such as special...

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A new tutorial/breakdown is live!~ πŸ”πŸ–οΈπŸ”¦
I've been thinking about effects that reveal hidden objects/decals, such as special lenses using stencil and ultraviolet lights (e.g. revealing ghostly handprints in Phasmophobia)

πŸ”—cyanilux.com/tutorials/ultravi

6.12.2023 13:00A new tutorial/breakdown is live!~ πŸ”πŸ–οΈπŸ”¦I've been thinking about effects that reveal hidden objects/decals, such as special...
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Heya~ Haven't been posting much recently... πŸ˜‡I've been revisiting this project - still very WIP but feeling good so far...

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Heya~ Haven't been posting much recently... πŸ˜‡
I've been revisiting this project - still very WIP but feeling good so far ✨

17.11.2023 20:00Heya~ Haven't been posting much recently... πŸ˜‡I've been revisiting this project - still very WIP but feeling good so far...
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Wrote a breakdown of the shaders used by my Spellbook scene to create turnable pages...

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Wrote a breakdown of the shaders used by my Spellbook scene to create turnable pages πŸ“–βœ¨

cyanilux.com/tutorials/spellbo

21.10.2023 12:19Wrote a breakdown of the shaders used by my Spellbook scene to create turnable pages...
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The book is rigged so it can open/close.But for the pages, I used a vertex shader (made in Shader Graph) to turn them. Fragment stage uses a...

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The book is rigged so it can open/close.
But for the pages, I used a vertex shader (made in Shader Graph) to turn them. Fragment stage uses a Flipbook node to select a portion of a larger texture containing all pages. Images below to show the setup.
I pool the page GameObjects and set the PageFlip & PageIndex properties from a C# script

16.7.2023 18:06The book is rigged so it can open/close.But for the pages, I used a vertex shader (made in Shader Graph) to turn them. Fragment stage uses a...
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Bit of extra info about this -The runes are based on https://shadertoy.com/view/4ltyDM - I baked them out to a texture, cleared some space...

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Bit of extra info about this -

The runes are based on shadertoy.com/view/4ltyDM - I baked them out to a texture, cleared some space and drew in random magic circles/symbols/etc.

Might also notice the pages repeat. I only made 8, but it can have more to act more like a proper book. Below is one with 26~!

16.7.2023 18:05Bit of extra info about this -The runes are based on https://shadertoy.com/view/4ltyDM - I baked them out to a texture, cleared some space...
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#TechnicallyAChallenge - Grimoire πŸ“”πŸ‘οΈπŸ•―οΈβœ¨#unity3D #madewithunity

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- Grimoire πŸ“”πŸ‘οΈπŸ•―οΈβœ¨

15.7.2023 20:09#TechnicallyAChallenge - Grimoire πŸ“”πŸ‘οΈπŸ•―οΈβœ¨#unity3D #madewithunity
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Wrote a breakdown of these two rain experiments I've done~ πŸŒ§οΈπŸ’§ #unity3D #shaders...

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Wrote a breakdown of these two rain experiments I've done~ πŸŒ§οΈπŸ’§

πŸ”—cyanilux.com/tutorials/rain-ef

5.7.2023 11:59Wrote a breakdown of these two rain experiments I've done~ πŸŒ§οΈπŸ’§ #unity3D #shaders...
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Rain, again β˜”οΈπŸŒ§οΈ(Alternate version of my last post w/ some small improvements)#Unity3D #madewithunity #shaders

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Rain, again β˜”οΈπŸŒ§οΈ
(Alternate version of my last post w/ some small improvements)

18.6.2023 14:11Rain, again β˜”οΈπŸŒ§οΈ(Alternate version of my last post w/ some small improvements)#Unity3D #madewithunity #shaders
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Rain β˜”οΈπŸŒ§οΈ#unity3D #madewithunity #shaders

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Rain β˜”οΈπŸŒ§οΈ

12.6.2023 18:32Rain β˜”οΈπŸŒ§οΈ#unity3D #madewithunity #shaders
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Recreated this waterfall shader I made back in 2019, and wrote a breakdown post~ πŸ’§#Unity3D #madewithunity #shaders #shadergraph πŸ”— -...

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Recreated this waterfall shader I made back in 2019, and wrote a breakdown post~ πŸ’§

πŸ”— - cyanilux.com/tutorials/waterfa

29.5.2023 14:47Recreated this waterfall shader I made back in 2019, and wrote a breakdown post~ πŸ’§#Unity3D #madewithunity #shaders #shadergraph πŸ”— -...
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Made some slime/jelly soft bodies for #TechnicallyAChallenge #Unity3D 🟩🀒(cpu side, spring-mass model)

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Made some slime/jelly soft bodies for 🟩🀒
(cpu side, spring-mass model)

18.5.2023 13:28Made some slime/jelly soft bodies for #TechnicallyAChallenge #Unity3D 🟩🀒(cpu side, spring-mass model)
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Heya~ I wrote a post about Custom Renderer Features! Kinda long, wanted to try to explain each function separately πŸ˜… #unity3D...

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Heya~ I wrote a post about Custom Renderer Features! Kinda long, wanted to try to explain each function separately πŸ˜…
cyanilux.com/tutorials/custom-

22.4.2023 17:49Heya~ I wrote a post about Custom Renderer Features! Kinda long, wanted to try to explain each function separately πŸ˜… #unity3D...
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The current #TechnicallyAChallenge theme is "Tea" so I tried to simulate the swirling patterns when adding milk to tea (very...

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The current theme is "Tea" so I tried to simulate the swirling patterns when adding milk to tea (very common in the UK) β˜•οΈ

13.4.2023 11:52The current #TechnicallyAChallenge theme is "Tea" so I tried to simulate the swirling patterns when adding milk to tea (very...
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