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dicey - Network

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La-Mulana in a couple minutes! Baphomet time.https://www.twitch.tv/andrewshouldice

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La-Mulana in a couple minutes! Baphomet time.
twitch.tv/andrewshouldice

1.4.2025 21:57La-Mulana in a couple minutes! Baphomet time.https://www.twitch.tv/andrewshouldice
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La-Mulana time! https://www.twitch.tv/andrewshouldice

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La-Mulana time! twitch.tv/andrewshouldice

18.3.2025 21:59La-Mulana time! https://www.twitch.tv/andrewshouldice
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Mapping La-Mulana in excruciating detail!https://www.twitch.tv/andrewshouldice

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Mapping La-Mulana in excruciating detail!

twitch.tv/andrewshouldice

13.3.2025 21:59Mapping La-Mulana in excruciating detail!https://www.twitch.tv/andrewshouldice
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It's time once again to hurl ourselves into mapping La-Mulana.https://www.twitch.tv/andrewshouldice

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It's time once again to hurl ourselves into mapping La-Mulana.

twitch.tv/andrewshouldice

4.2.2025 22:57It's time once again to hurl ourselves into mapping La-Mulana.https://www.twitch.tv/andrewshouldice
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Mapping La-Mulana! Live in a few minutes at https://www.twitch.tv/andrewshouldice

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Mapping La-Mulana! Live in a few minutes at twitch.tv/andrewshouldice

30.1.2025 22:55Mapping La-Mulana! Live in a few minutes at https://www.twitch.tv/andrewshouldice
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Anyone here like La-Mulana? I've been streaming my first playthrough and making an unnecessarily detailed map! Live in a few minutes at...

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Anyone here like La-Mulana? I've been streaming my first playthrough and making an unnecessarily detailed map! Live in a few minutes at twitch.tv/andrewshouldice

28.1.2025 22:55Anyone here like La-Mulana? I've been streaming my first playthrough and making an unnecessarily detailed map! Live in a few minutes at...
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It seems to work, but I wonder if I'm abusing C#'s WeakReference.I'm keeping a registry of components in the form of a list of...

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It seems to work, but I wonder if I'm abusing C#'s WeakReference.

I'm keeping a registry of components in the form of a list of weak references. When all other references to a component are lost, the component can be GD'd. As part of its destructor it deregisters itself from the weakref list.

The C# docs suggest weakrefs are for caching big stuff and you'll hardly ever have to write a destructor, so I'm either being clever or foolish!

30.9.2023 14:39It seems to work, but I wonder if I'm abusing C#'s WeakReference.I'm keeping a registry of components in the form of a list of...
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20.9.2023 14:54
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food

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food

20.9.2023 14:31food
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Open to advice.

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Open to advice.

19.9.2023 21:13Open to advice.
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Just give me C# and a main loop. and Box2d integration please. And actually can I have modern shaders? and web deployment? and ummm a cookie

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Just give me C# and a main loop. and Box2d integration please. And actually can I have modern shaders? and web deployment? and ummm a cookie

19.9.2023 21:11Just give me C# and a main loop. and Box2d integration please. And actually can I have modern shaders? and web deployment? and ummm a cookie
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I'm messing around with new ways to make games.Godot feels like it's probably the way forward for me, but I think I'm burnt out...

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I'm messing around with new ways to make games.

Godot feels like it's probably the way forward for me, but I think I'm burnt out on editor-based development.

I started toying with MonoGame and it was like getting into a warm bath. Just code and lots of control.

19.9.2023 21:09I'm messing around with new ways to make games.Godot feels like it's probably the way forward for me, but I think I'm burnt out...
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