Deprecated: Frdlweb\Contract\Autoload\GeneratorInterface::withClassmap(): Implicitly marking parameter $classMap as nullable is deprecated, the explicit nullable type must be used instead in /var/www/vhosts/webfan.de/.frdl/apps/circuit%3A1.3.6.1.4.1.37553.8.1.8.8.1958965301.5.1/deployments/blue/app/runtime/cache/classes/psr4/frdl/implementation/psr4/RemoteAutoloaderApiClient.php on line 104

Deprecated: Frdlweb\Contract\Autoload\RemoteClassmapGeneratorInterface::withClassmap(): Implicitly marking parameter $classMap as nullable is deprecated, the explicit nullable type must be used instead in /var/www/vhosts/webfan.de/.frdl/apps/circuit%3A1.3.6.1.4.1.37553.8.1.8.8.1958965301.5.1/deployments/blue/app/runtime/cache/classes/psr4/frdl/implementation/psr4/RemoteAutoloaderApiClient.php on line 134

Deprecated: frdl\implementation\psr4\RemoteAutoloaderApiClient::withSalt(): Implicitly marking parameter $salted as nullable is deprecated, the explicit nullable type must be used instead in /var/www/vhosts/webfan.de/.frdl/apps/circuit%3A1.3.6.1.4.1.37553.8.1.8.8.1958965301.5.1/deployments/blue/app/runtime/cache/classes/psr4/frdl/implementation/psr4/RemoteAutoloaderApiClient.php on line 450

Deprecated: frdl\implementation\psr4\RemoteAutoloaderApiClient::withDefaultValidators(): Implicitly marking parameter $dir as nullable is deprecated, the explicit nullable type must be used instead in /var/www/vhosts/webfan.de/.frdl/apps/circuit%3A1.3.6.1.4.1.37553.8.1.8.8.1958965301.5.1/deployments/blue/app/runtime/cache/classes/psr4/frdl/implementation/psr4/RemoteAutoloaderApiClient.php on line 548

Deprecated: frdl\implementation\psr4\RemoteAutoloaderApiClient::withDefaultValidators(): Implicitly marking parameter $increaseTimelimit as nullable is deprecated, the explicit nullable type must be used instead in /var/www/vhosts/webfan.de/.frdl/apps/circuit%3A1.3.6.1.4.1.37553.8.1.8.8.1958965301.5.1/deployments/blue/app/runtime/cache/classes/psr4/frdl/implementation/psr4/RemoteAutoloaderApiClient.php on line 548

Deprecated: {closure:frdl\implementation\psr4\RemoteAutoloaderApiClient::withDefaultValidators():679}(): Implicitly marking parameter $increaseTimelimit as nullable is deprecated, the explicit nullable type must be used instead in /var/www/vhosts/webfan.de/.frdl/apps/circuit%3A1.3.6.1.4.1.37553.8.1.8.8.1958965301.5.1/deployments/blue/app/runtime/cache/classes/psr4/frdl/implementation/psr4/RemoteAutoloaderApiClient.php on line 679

Deprecated: frdl\implementation\psr4\RemoteAutoloaderApiClient::withWebfanWebfatDefaultSettings(): Implicitly marking parameter $dir as nullable is deprecated, the explicit nullable type must be used instead in /var/www/vhosts/webfan.de/.frdl/apps/circuit%3A1.3.6.1.4.1.37553.8.1.8.8.1958965301.5.1/deployments/blue/app/runtime/cache/classes/psr4/frdl/implementation/psr4/RemoteAutoloaderApiClient.php on line 707

Deprecated: frdl\implementation\psr4\RemoteAutoloaderApiClient::withWebfanWebfatDefaultSettings(): Implicitly marking parameter $increaseTimelimit as nullable is deprecated, the explicit nullable type must be used instead in /var/www/vhosts/webfan.de/.frdl/apps/circuit%3A1.3.6.1.4.1.37553.8.1.8.8.1958965301.5.1/deployments/blue/app/runtime/cache/classes/psr4/frdl/implementation/psr4/RemoteAutoloaderApiClient.php on line 707

Deprecated: frdl\implementation\psr4\RemoteAutoloaderApiClient::fetchHttp(): Implicitly marking parameter $headers as nullable is deprecated, the explicit nullable type must be used instead in /var/www/vhosts/webfan.de/.frdl/apps/circuit%3A1.3.6.1.4.1.37553.8.1.8.8.1958965301.5.1/deployments/blue/app/runtime/cache/classes/psr4/frdl/implementation/psr4/RemoteAutoloaderApiClient.php on line 1702

Deprecated: frdl\implementation\psr4\RemoteAutoloaderApiClient::fetchHttp(): Implicitly marking parameter $options as nullable is deprecated, the explicit nullable type must be used instead in /var/www/vhosts/webfan.de/.frdl/apps/circuit%3A1.3.6.1.4.1.37553.8.1.8.8.1958965301.5.1/deployments/blue/app/runtime/cache/classes/psr4/frdl/implementation/psr4/RemoteAutoloaderApiClient.php on line 1702

Deprecated: frdl\implementation\psr4\RemoteAutoloaderApiClient::fetchHttp(): Implicitly marking parameter $httpOpts as nullable is deprecated, the explicit nullable type must be used instead in /var/www/vhosts/webfan.de/.frdl/apps/circuit%3A1.3.6.1.4.1.37553.8.1.8.8.1958965301.5.1/deployments/blue/app/runtime/cache/classes/psr4/frdl/implementation/psr4/RemoteAutoloaderApiClient.php on line 1702

Deprecated: frdl\implementation\psr4\RemoteAutoloaderApiClient::unparse_url(): Implicitly marking parameter $overwrite_parsed_url_array as nullable is deprecated, the explicit nullable type must be used instead in /var/www/vhosts/webfan.de/.frdl/apps/circuit%3A1.3.6.1.4.1.37553.8.1.8.8.1958965301.5.1/deployments/blue/app/runtime/cache/classes/psr4/frdl/implementation/psr4/RemoteAutoloaderApiClient.php on line 1773

Deprecated: frdl\implementation\psr4\RemoteAutoloaderApiClient::unparse_url(): Implicitly marking parameter $merge_query_parameters as nullable is deprecated, the explicit nullable type must be used instead in /var/www/vhosts/webfan.de/.frdl/apps/circuit%3A1.3.6.1.4.1.37553.8.1.8.8.1958965301.5.1/deployments/blue/app/runtime/cache/classes/psr4/frdl/implementation/psr4/RemoteAutoloaderApiClient.php on line 1773

Deprecated: frdl\implementation\psr4\RemoteAutoloaderApiClient::transport(): Implicitly marking parameter $headers as nullable is deprecated, the explicit nullable type must be used instead in /var/www/vhosts/webfan.de/.frdl/apps/circuit%3A1.3.6.1.4.1.37553.8.1.8.8.1958965301.5.1/deployments/blue/app/runtime/cache/classes/psr4/frdl/implementation/psr4/RemoteAutoloaderApiClient.php on line 1814

Deprecated: frdl\implementation\psr4\RemoteAutoloaderApiClient::transport(): Implicitly marking parameter $options as nullable is deprecated, the explicit nullable type must be used instead in /var/www/vhosts/webfan.de/.frdl/apps/circuit%3A1.3.6.1.4.1.37553.8.1.8.8.1958965301.5.1/deployments/blue/app/runtime/cache/classes/psr4/frdl/implementation/psr4/RemoteAutoloaderApiClient.php on line 1814

Deprecated: frdl\implementation\psr4\RemoteAutoloaderApiClient::transport(): Implicitly marking parameter $httpOpts as nullable is deprecated, the explicit nullable type must be used instead in /var/www/vhosts/webfan.de/.frdl/apps/circuit%3A1.3.6.1.4.1.37553.8.1.8.8.1958965301.5.1/deployments/blue/app/runtime/cache/classes/psr4/frdl/implementation/psr4/RemoteAutoloaderApiClient.php on line 1814
News by ducky@meow.social
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ducky - Network

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It’s been refreshing to write about my other interests, which are a bit too technical for my usual audience. This feels personal somehow.

https://meow.social/@ducky/11415...

It’s been refreshing to write about my other interests, which are a bit too technical for my usual audience. This feels personal somehow.

14.3.2025 08:00It’s been refreshing to write about my other interests, which are a bit too technical for my usual audience. This feels personal somehow.
https://meow.social/@ducky/11415...

Where does it say in Godot's documentation that in order to emit the body_entered signal in a RigidBody3D, you need to change Max...

https://meow.social/@ducky/11415...

Where does it say in Godot's documentation that in order to emit the body_entered signal in a RigidBody3D, you need to change Max Contacts Reported from the default 0 to minimum 1?

I'm just too tired to look for it, and I thought it was pretty asinine.

12.3.2025 20:43Where does it say in Godot's documentation that in order to emit the body_entered signal in a RigidBody3D, you need to change Max...
https://meow.social/@ducky/11415...

Here's a link to the script. It was hacked together to get a carbon copy of a web app state for presentation purposes.Notes in the...

https://meow.social/@ducky/11415...

Here's a link to the script. It was hacked together to get a carbon copy of a web app state for presentation purposes.
Notes in the comments.
Don't run console commands you do not understand.

gist.github.com/ducky197181/ca

The good people have pointed out alternatives, which may work better.

12.3.2025 19:44Here's a link to the script. It was hacked together to get a carbon copy of a web app state for presentation purposes.Notes in the...
https://meow.social/@ducky/11415...

Another suggestion… in addition to bookmarks, why not have “liked” history?A page was interesting or answered a question, and you give...

https://meow.social/@ducky/11414...

Another suggestion… in addition to bookmarks, why not have “liked” history?

A page was interesting or answered a question, and you give it a 👍. Perhaps use this info in the search bar in the future?

12.3.2025 07:33Another suggestion… in addition to bookmarks, why not have “liked” history?A page was interesting or answered a question, and you give...
https://meow.social/@ducky/11414...

The “save page” button in browsers has been broken forever, and it’s easily fixable.Don’t just save the source. Everything is...

https://meow.social/@ducky/11414...

The “save page” button in browsers has been broken forever, and it’s easily fixable.

Don’t just save the source. Everything is scripted and will not work.

Instead take a snapshot of the DOM tree, and Base64 encode images. Leave Script and frame elements out. Inline stylesheets. Carbon frozen copy of the state the page was in in one standalone HTML file.

I scripted a console command to do this in 3 hours. It could save the front page of Google.

I may put that in a Gist if people are interested.

12.3.2025 07:12The “save page” button in browsers has been broken forever, and it’s easily fixable.Don’t just save the source. Everything is...
https://meow.social/@ducky/11414...

Browsers are pretty poorly designed for how I use them. My tab list is like- search engine- page in documentation- search engine- random...

https://meow.social/@ducky/11414...

Browsers are pretty poorly designed for how I use them. My tab list is like

- search engine
- page in documentation
- search engine
- random forum
- search engine
- wikipedia
- search engine
- etc repeated twenty times.

I feel there's space to improve but I don't know what or how exactly..

11.3.2025 20:31Browsers are pretty poorly designed for how I use them. My tab list is like- search engine- page in documentation- search engine- random...
https://meow.social/@ducky/11414...

I was looking at how to deal with buffer overflow in integers in Godot.Then calculated how much time it would take if I incremented a value...

https://meow.social/@ducky/11414...

I was looking at how to deal with buffer overflow in integers in Godot.
Then calculated how much time it would take if I incremented a value every millisecond.

Roughly 300 million years. (signed 64-bit)

I was optimizing millions of years prematurely. 🤦

11.3.2025 20:07I was looking at how to deal with buffer overflow in integers in Godot.Then calculated how much time it would take if I incremented a value...
https://meow.social/@ducky/11414...

Made a quick ammo pooling setup, and worked on having the gun fire at the reticle independent of the actor/gun position.

https://meow.social/@ducky/11413...

Made a quick ammo pooling setup, and worked on having the gun fire at the reticle independent of the actor/gun position.

9.3.2025 19:33Made a quick ammo pooling setup, and worked on having the gun fire at the reticle independent of the actor/gun position.
https://meow.social/@ducky/11413...

Thinking of ways to misuse it, essentially.

https://meow.social/@ducky/11413...

Thinking of ways to misuse it, essentially.

9.3.2025 08:59Thinking of ways to misuse it, essentially.
https://meow.social/@ducky/11413...

I read that git is a mini file (snapshot) system with ok version control tools on top of it and this was the last thing in my head when I...

https://meow.social/@ducky/11413...

I read that git is a mini file (snapshot) system with ok version control tools on top of it and this was the last thing in my head when I fell asleep and the first when I woke up.

9.3.2025 08:47I read that git is a mini file (snapshot) system with ok version control tools on top of it and this was the last thing in my head when I...
https://meow.social/@ducky/11413...

The author suggested it is less strenuous to leave something behind than to force temporary pauses in behavior.

https://meow.social/@ducky/11412...

The author suggested it is less strenuous to leave something behind than to force temporary pauses in behavior.

8.3.2025 11:13The author suggested it is less strenuous to leave something behind than to force temporary pauses in behavior.
https://meow.social/@ducky/11412...

https://medium.com/thinkpiece-magazine/do-not-boycott-amazon-4f0f08d58862Yes. ✊

https://meow.social/@ducky/11412...

medium.com/thinkpiece-magazine
Yes. ✊

8.3.2025 09:42https://medium.com/thinkpiece-magazine/do-not-boycott-amazon-4f0f08d58862Yes. ✊
https://meow.social/@ducky/11412...

Maybe Figma will do. Sucks to use a vector base for near pixel art

https://meow.social/@ducky/11411...

Maybe Figma will do. Sucks to use a vector base for near pixel art

7.3.2025 06:42Maybe Figma will do. Sucks to use a vector base for near pixel art
https://meow.social/@ducky/11411...

I need to look for a suitable graphics program for texturing, or dual boot to work on them.I think Gimp might be the most authentic, but...

https://meow.social/@ducky/11411...

I need to look for a suitable graphics program for texturing, or dual boot to work on them.
I think Gimp might be the most authentic, but something like pixel composer would be nice

7.3.2025 06:27I need to look for a suitable graphics program for texturing, or dual boot to work on them.I think Gimp might be the most authentic, but...
https://meow.social/@ducky/11411...

There's this fun shift in angle that happens in R&C when you aim or gently hold down the trigger that I wanted to emulate.Just need...

https://meow.social/@ducky/11411...

There's this fun shift in angle that happens in R&C when you aim or gently hold down the trigger that I wanted to emulate.
Just need to figure out if I need to shift the shots fired somehow because the aim is off center...

6.3.2025 20:27There's this fun shift in angle that happens in R&C when you aim or gently hold down the trigger that I wanted to emulate.Just need...
https://meow.social/@ducky/11411...

So my vision is to make an Ratchet&Clank-like with retro 3d visuals, taking a page from Pseudoregalia. Cyberpunk motif. I have a design...

https://meow.social/@ducky/11411...

So my vision is to make an Ratchet&Clank-like with retro 3d visuals, taking a page from Pseudoregalia. Cyberpunk motif. I have a design for the main character that I’m pretty happy with, but remains to be seen how it translates to low poly.

6.3.2025 07:45So my vision is to make an Ratchet&Clank-like with retro 3d visuals, taking a page from Pseudoregalia. Cyberpunk motif. I have a design...
https://meow.social/@ducky/11411...

Ready for early access! #GodotEngine

https://meow.social/@ducky/11411...

Ready for early access!

5.3.2025 17:24Ready for early access! #GodotEngine
https://meow.social/@ducky/11411...

I have yet to find a piece of software where the program was limiting what I could do, tbh. Near always the limiting thing was me all along.

https://meow.social/@ducky/11410...

I have yet to find a piece of software where the program was limiting what I could do, tbh. Near always the limiting thing was me all along.

5.3.2025 07:42I have yet to find a piece of software where the program was limiting what I could do, tbh. Near always the limiting thing was me all along.
https://meow.social/@ducky/11410...

Godot feels like a thought out kitchen. Things feel sensible and organised to make a dish, with or without recipe.Unity might be closer to a...

https://meow.social/@ducky/11410...

Godot feels like a thought out kitchen. Things feel sensible and organised to make a dish, with or without recipe.

Unity might be closer to a kitchen in a restaurant. Heavy duty tools, won’t get in your way, but eager to sell you their franchising services.

Unreal I would label like a large industrial kitchen, with specialised tools to make Fortnite sweet rolls. Bring a drill and a welder if you need something else.

5.3.2025 07:40Godot feels like a thought out kitchen. Things feel sensible and organised to make a dish, with or without recipe.Unity might be closer to a...
https://meow.social/@ducky/11410...

I'm looking at input handling in Godot, and I'm a bit puzzled. Given that that I want to support two players, is this really the way...

https://meow.social/@ducky/11409...

I'm looking at input handling in Godot, and I'm a bit puzzled. Given that that I want to support two players, is this really the way to get input axis?

The Input singleton has the "get_vector", but it doesn't seem to make a separation between devices?

3.3.2025 18:50I'm looking at input handling in Godot, and I'm a bit puzzled. Given that that I want to support two players, is this really the way...
https://meow.social/@ducky/11409...
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