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Fun with kaleidoscopes #kaleidoscope #genart #GenerativeArt

https://genart.social/@GenPhoto/...

Fun with kaleidoscopes

24.7.2024 03:24Fun with kaleidoscopes #kaleidoscope #genart #GenerativeArt
https://genart.social/@GenPhoto/...

Never waste a good bug...

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Never waste a good bug...

13.3.2024 03:29Never waste a good bug...
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Diagonal pixel sorting in Hong Kong #hongkong #GenerativeArt #CellularAutomata

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Diagonal pixel sorting in Hong Kong

3.7.2023 22:26Diagonal pixel sorting in Hong Kong #hongkong #GenerativeArt #CellularAutomata
https://genart.social/@GenPhoto/...

Progress! I've characterized my #CellularAutomata rule family for pixel flow ... there are 2^(2^6) different possibilities! Visually...

https://genart.social/@GenPhoto/...

Progress! I've characterized my rule family for pixel flow ... there are 2^(2^6) different possibilities! Visually I've seen stargates, cheese graters, borgs, cities, trees, and Matrix (like the flow of letters in The Matrix).

Here's one of my favorites ... I call it "City in the Stars". Follow for more - at some point the tool will be stable enough to open up to alpha users.

23.6.2023 16:36Progress! I've characterized my #CellularAutomata rule family for pixel flow ... there are 2^(2^6) different possibilities! Visually...
https://genart.social/@GenPhoto/...

Discovered an interesting new #CellularAutomata rule. It started as a bug, but with a little tweaking it became the Borg Nebula. The...

https://genart.social/@GenPhoto/...

Discovered an interesting new rule. It started as a bug, but with a little tweaking it became the Borg Nebula.

The exciting thing is it runs on the web, and soon anyone will be able to try this and much more!

22.6.2023 22:36Discovered an interesting new #CellularAutomata rule. It started as a bug, but with a little tweaking it became the Borg Nebula. The...
https://genart.social/@GenPhoto/...

Fun with #CellularAutomata ... the rule uses a Margolis Neighborhood, a block of four pixels. Each block is rotated so that the brightest...

https://genart.social/@GenPhoto/...

Fun with ... the rule uses a Margolis Neighborhood, a block of four pixels. Each block is rotated so that the brightest pixels are on the bottom. Then it runs again with the squares offset diagonally. joyhughes.github.io/gravitate.

18.1.2023 23:40Fun with #CellularAutomata ... the rule uses a Margolis Neighborhood, a block of four pixels. Each block is rotated so that the brightest...
https://genart.social/@GenPhoto/...

I got a cellular automaton to do pixel sorting! You can watch it run here: https://joyhughes.github.io/pixel_sort.html #GenerativeArt...

https://genart.social/@GenPhoto/...

I got a cellular automaton to do pixel sorting!
You can watch it run here: joyhughes.github.io/pixel_sort

2.1.2023 19:10I got a cellular automaton to do pixel sorting! You can watch it run here: https://joyhughes.github.io/pixel_sort.html #GenerativeArt...
https://genart.social/@GenPhoto/...

Fun with diffusion #CellularAutomata running real-time on the web: https://joyhughes.github.io/diffusion_demo.html#GenerativeArt

https://genart.social/@GenPhoto/...

Fun with diffusion running real-time on the web: joyhughes.github.io/diffusion_

29.12.2022 17:36Fun with diffusion #CellularAutomata running real-time on the web: https://joyhughes.github.io/diffusion_demo.html#GenerativeArt
https://genart.social/@GenPhoto/...

Playing a little more with #GenerativePhotography L-systems. I think this one looks like coral, so I might put it into an undersea scene.I...

https://genart.social/@GenPhoto/...

Playing a little more with L-systems. I think this one looks like coral, so I might put it into an undersea scene.
I have some ideas on how to animate it - keep it the same size and rooted in one spot, but send waves along the stem and branches that increase with smaller size so they start to spiral at the ends...
All made with C++ code I've written myself!

10.12.2022 23:13Playing a little more with #GenerativePhotography L-systems. I think this one looks like coral, so I might put it into an undersea scene.I...
https://genart.social/@GenPhoto/...

Rainbow #Kaleidoscope! Using custom code written in C... #KaleidoSaturday #GenerativeArt #GenerativePhotography

https://genart.social/@GenPhoto/...

Rainbow ! Using custom code written in C...

10.12.2022 19:08Rainbow #Kaleidoscope! Using custom code written in C... #KaleidoSaturday #GenerativeArt #GenerativePhotography
https://genart.social/@GenPhoto/...

Real-world #GenerativeArt #GenerativePhotography #EnvironmentalArt

https://genart.social/@GenPhoto/...

Real-world

2.12.2022 22:45Real-world #GenerativeArt #GenerativePhotography #EnvironmentalArt
https://genart.social/@GenPhoto/...

Setup for constructing #GenerativeArt in the real world! #GenerativePhotography

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Setup for constructing in the real world!

2.12.2022 22:43Setup for constructing #GenerativeArt in the real world! #GenerativePhotography
https://genart.social/@GenPhoto/...

Building #GenerativeArt in the real world! #GenerativePhotography

https://genart.social/@GenPhoto/...

Building in the real world!

2.12.2022 21:41Building #GenerativeArt in the real world! #GenerativePhotography
https://genart.social/@GenPhoto/...

A test of my new #GenerativePhotography renderer Lux Vitae (Living Light), written in C++. Here experimenting with recursion and animation....

https://genart.social/@GenPhoto/...

A test of my new renderer Lux Vitae (Living Light), written in C++. Here experimenting with recursion and animation. Everything is made from photographs!

28.11.2022 21:29A test of my new #GenerativePhotography renderer Lux Vitae (Living Light), written in C++. Here experimenting with recursion and animation....
https://genart.social/@GenPhoto/...
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