Level selection menu is taking shape
12.1.2025 13:40Level selection menu is taking shape#gamedev #pico8Sketching menu ideas for my game
10.1.2025 06:57Sketching menu ideas for my game#gamedevGetting back into an old project
7.1.2025 18:24Getting back into an old project#pico8 #gamedevHappy new year ! 🎉
1.1.2025 09:15Happy new year ! 🎉Made another game for another jam: P³: Precision Parallel Parking is a one button game about parking your pixelated key truck :
https://ghettobastler.itch.io/p3
1.12.2024 21:52Made another game for another jam: P³: Precision Parallel Parking is a one button game about parking your pixelated key truck...She's an amazing artist who streams reguarly, go check her out ! https://monsterpiezoe.com/
24.11.2024 12:27She's an amazing artist who streams reguarly, go check her out ! https://monsterpiezoe.com/My friend Zoé and I made a small game for a jam! I'm really happy with how it turned out, and to finally have the opportunity to work with her:
https://ghettobastler.itch.io/sneaki-staak
24.11.2024 12:26My friend Zoé and I made a small game for a jam! I'm really happy with how it turned out, and to finally have the opportunity to work...GNX is real gud
23.11.2024 16:14GNX is real gudPut my game on hold to start working on another game that I put on hold to start working on another other game
20.11.2024 17:12Put my game on hold to start working on another game that I put on hold to start working on another other gameFixed the wonky physics by switching from guesstimated repulsion forces to actual impulse calculation (based on https://myphysicslab.com/engine2D/collision-en.html)
Still have to fix the draw order though
Worked on the spatial hashing logic: the engine can now handle objects that don't fit into one cell. Though I still have to fix the wonky physics
11.11.2024 18:47Worked on the spatial hashing logic: the engine can now handle objects that don't fit into one cell. Though I still have to fix the...Added bounding box check to further optimize the physics engine, but now this might be a bit too many boxes...
Also added an actual goal to go towards
Dynamic camera and skid marks are back!
7.11.2024 19:40Dynamic camera and skid marks are back!#love2d #gamedevStarted playing with spatial hashing. The collision reaction gets a little wonky though
7.11.2024 05:23Started playing with spatial hashing. The collision reaction gets a little wonky though#gamedev #love2dWheeeee
6.11.2024 04:49Wheeeee#gamedev #love2dMade some progress on my physics engine. I still have to tweak the collision reactions and implement spatial hashing.
4.11.2024 18:44Made some progress on my physics engine. I still have to tweak the collision reactions and implement spatial hashing.#gamedev #love2dFirst time writing a physics engine with spiny bounding boxes (because cars can turn)
29.10.2024 18:37First time writing a physics engine with spiny bounding boxes (because cars can turn)#gamedev #love2dPlaying with sines and cosines
27.10.2024 17:40Playing with sines and cosines#love2d #gamedev⬆️
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