We’ll also be presenting our LSNIF research at the GHOST Day: Applied Machine Learning Conference shortly:
9.5.2025 08:44We’ll also be presenting our LSNIF research at the GHOST Day: Applied Machine Learning Conference shortly: https://ghostday.pl/#agendaEnd your #gamedev week on a high note 🙌 - download the AMD #FidelityFX SDK 1.1.4 with some new updates:
💥 FSR 3.1.4 with reduced upscaler ghosting in newly disoccluded pixels.
💥 Updates to Brixelizer GI and Breadcrumbs.
📥 Get the update: https://gpuopen.com/amd-fidelityfx-sdk/?utm_source=mastodon&utm_medium=social&utm_campaign=fsr3_1
8.5.2025 16:06End your #gamedev week on a high note 🙌 - download the AMD #FidelityFX SDK 1.1.4 with some new updates:💥 FSR 3.1.4 with reduced...#Raytracing #BVH traversal struggles on GPUs due to irregular control flow.
🎇 Our Locally-Subdivided Neural Intersection Function (LSNIF) is an ML-based alternative for optimized #rendering.
👉 Join us at @i3d for our talk!
7.5.2025 23:32#Raytracing #BVH traversal struggles on GPUs due to irregular control flow. 🎇 Our Locally-Subdivided Neural Intersection Function (LSNIF)...Radix Sort is a fast, non-comparison-based algorithm ideal for sorting large datasets especially on GPUs.
💡 Check out our research that introduces a memory-efficient GPU Radix Sort that improves on Onesweep:
6.5.2025 21:55Radix Sort is a fast, non-comparison-based algorithm ideal for sorting large datasets especially on GPUs.💡 Check out our research that...After years of continuous development, we just tagged a new release of D3D12 Memory Allocator library v3.0.0 🎉
🏷️ So if you want the latest and greatest D3D12MA, or just more info - head over to GPUOpen!
5.5.2025 14:28After years of continuous development, we just tagged a new release of D3D12 Memory Allocator library v3.0.0 🎉🏷️ So if you want the...🔼 Triangles may have won the hardware-acceleration rendering battle ... 🔼
⏹️ ... but the method in our latest blog enables emulation of quadrilateral rasterization, through bilinear interpolation of quadrilateral vertices! ⏹️
See how it squares up: https://gpuopen.com/learn/bilinear-interpolation-quadrilateral-barycentric-coordinates/?utm_source=mastodon&utm_medium=social&utm_campaign=quad
11.4.2025 15:02🔼 Triangles may have won the hardware-acceleration rendering battle ... 🔼⏹️ ... but the method in our latest blog enables...🧐 The #AMD Device Library Extra (ADLX) SDK lets your apps access the display, monitoring, & #GPU tuning of AMD systems.
v1.4 adds:
✅ New interfaces to control, including video upscaling
✅ Simplified use in a system service application
💾 Download now: https://gpuopen.com/adlx/?utm_source=mastodon&utm_medium=social&utm_campaign=adlx
9.4.2025 16:32🧐 The #AMD Device Library Extra (ADLX) SDK lets your apps access the display, monitoring, & #GPU tuning of AMD systems. v1.4 adds:✅...🤖 We've just released AMD Schola v1.1.0!
AMD Schola lets you train RL-based #AI NPCs with #UnrealEngine 🧑💻
New features include:
🆕 Embedding reinforcement learning in behavior trees
🆕 Support for UE 5.5, and more
👉 Get it now: https://gpuopen.com/amd-schola/?utm_source=mastodon&utm_medium=social&utm_campaign=schola
1.4.2025 21:54🤖 We've just released AMD Schola v1.1.0!AMD Schola lets you train RL-based #AI NPCs with #UnrealEngine 🧑💻New features...🚀 Our detailed CPU performance analysis and optimization blog series has been updated with new content.
Joining part 1 and 2 are:
🔥 Part 3 – How to achieve high performance
🔥 Part 4 – Epilogue and compiler optimization
🙏 We were honored to work closely with the DirectX team who presented the future of graphics at #GDC2025 with some exciting Microsoft #gamedev announcements:
✨ DXR 1.2 and PIX updates
✨ Cooperative vectors and the power of #WorkGraphs
➡️ Learn more: https://devblogs.microsoft.com/directx/announcing-directx-raytracing-1-2-pix-neural-rendering-and-more-at-gdc-2025/
Join us & the Microsoft DirectX12 team at #GDC2025 for exciting sessions that push the boundaries of #gamedev 🛠️
📈 2.40pm today: our in-depth look at how Work Graphs are redefining GPU programmability!
👉 Learn more about all the DirectX sessions: https://devblogs.microsoft.com/directx/directx-at-gdc-2025/
17.3.2025 19:20Join us & the Microsoft DirectX12 team at #GDC2025 for exciting sessions that push the boundaries of #gamedev 🛠️ 📈 2.40pm today:...📚 Our final RDTS update is AMD GPU Performance API (GPUPerfAPI), our library for access to GPU perf counters. New v4.0 adds:
🔥 Support for AMD Radeon RX 9070 Series GPUs
🔥 Support for AMD Ryzen AI Max 300 and Ryzen AI 300 APUs
And lots more: https://gpuopen.com/gpuperfapi/?utm_source=mastodon&utm_medium=social&utm_campaign=rdts (🧵 7/7)
11.3.2025 16:27📚 Our final RDTS update is AMD GPU Performance API (GPUPerfAPI), our library for access to GPU perf counters. New v4.0 adds:🔥 Support...🎇 Investigate the performance of your RT apps with Radeon #Raytracing Analyzer (RRA):
💥 Support for AMD Radeon RX 9000 Series
💥 RDNA 4 RT
💥 BVH format changes
💥 Oriented bounding boxes (OBB)
💥 New node format with 8 child nodes
Read more: https://gpuopen.com/learn/radeon_raytracing_analyzer_v1-8_support_for_rx9000_series_gpus_and_more/?utm_source=mastodon&utm_medium=social&utm_campaign=rdts (🧵 6/7)
🧐 AMD Radeon GPU Analyzer (RGA) is our performance analysis tool for #DirectX, #Vulkan, SPIR-V, #OpenGL, & #OpenCL.
✨As well as updates for AMD RDNA 4, there's enhancements to the ISA view UI, using the same updated UI as RGP ✨
More detail: https://gpuopen.com/learn/rdna-cdna-architecture-disassembly-radeon-gpu-analyzer-2-12/?utm_source=mastodon&utm_medium=social&utm_campaign=rdts
(🧵5/7)
⬛ No more black boxes! AMD Radeon GPU Profiler (RGP) now supports AMD RDNA 4 GPUs.
🔥 Profiling of #DirectML apps and compute-based #DX12 and #Vulkan apps
🔥 Improved support for Work Graphs apps
🔥 UI enhancements to the ISA views
More info: https://gpuopen.com/learn/radeon_gpu_profiler_2-4_support_rx9000_series_pure-compute_applications/?utm_source=mastodon&utm_medium=social&utm_campaign=rdts
(🧵 4/7)
🧪 Driver Experiments is part of AMD Radeon Developer Panel. It allow developers to control the low-level behavior of our AMD Software graphics driver.
🐧 We’ve now updated Driver Experiments to support #Linux 🐧
Our original blog is here: https://gpuopen.com/learn/rdts-driver-experiments/?utm_source=mastodon&utm_medium=social&utm_campaign=rdts (🧵 3/7)
11.3.2025 16:26🧪 Driver Experiments is part of AMD Radeon Developer Panel. It allow developers to control the low-level behavior of our AMD Software...Capture. Examine. Investigate 🕵️♂️
🔎 AMD Radeon GPU Detective (RGD) has been updated to support AMD RDNA 4 architecture GPUs and now includes Hardware Crash Analysis 📈
Find out more: https://gpuopen.com/learn/hardware-crash-analysis-with-radeon-gpu-detective/?utm_source=mastodon&utm_medium=social&utm_campaign=rdts (🧵 2/7)
11.3.2025 16:25Capture. Examine. Investigate 🕵️♂️ 🔎 AMD Radeon GPU Detective (RGD) has been updated to support AMD RDNA 4 architecture GPUs...🎉 The AMD Radeon Developer Tool Suite package has been updated for the #AMD #Radeon RX 9070 Series! 🎉
✨We’ve made loads of amazing updates to all our essential GPU tools, see https://gpuopen.com/learn/radeon-developer-tool-suite-amd-rdna4/?utm_source=mastodon&utm_medium=social&utm_campaign=rdts
🧵with more details about each update 👇 (1/7)
🚀 Today is #AMD #RDNA 4 day! To celebrate, we've got new content on GPUOpen:
🔥 Machine-readable ISA for RDNA 3.5/4
🔥 #opensource Interactive Streaming SDK
🔥 Updates to AMF + Capsaicin
🎇 We’re excited to announce that we are now supporting new #Microsoft #DirectX and video encoding features, with the latest release of the #AgilitySDK Preview Release 1.716.0 🎇
Read the new Microsoft blog: https://devblogs.microsoft.com/directx/agilitysdk-1-716-0-preview-and-1-615-retail
#AMD release notes: https://www.amd.com/en/resources/support-articles/release-notes/RN-RAD-MS-AGILITY-SDK-24-20-53-01.html
19.2.2025 20:04🎇 We’re excited to announce that we are now supporting new #Microsoft #DirectX and video encoding features, with the latest release of...⬆️
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