I can now recompute the normals again, by adding some more info in the vertex format:
#gamedev #indiegamedev #racinggame
22.4.2025 20:49I can now recompute the normals again, by adding some more info in the vertex format:#gamedev #indiegamedev #racinggameInstead of always following one world direction, the waves now follow the track. Doing that, I lost some information necessary for recomputing normals, so I temporarily put outlines back for better visibility.
#screenshotsaturday #gamedev #indiegamedev #racinggame
19.4.2025 10:54Instead of always following one world direction, the waves now follow the track. Doing that, I lost some information necessary for...Got some inspiration for the waves from https://www.slembcke.net/blog/WaterWaves/ , but the better-looking ones imply moving the vertices horizontally, which at first glance doesn't seem optimal for the simple physics I'm planning.
#screenshotsaturday #gamedev #indiegamedev #racinggame #indiegame #indiedev #racing
12.4.2025 13:49Got some inspiration for the waves from https://www.slembcke.net/blog/WaterWaves/ , but the better-looking ones imply moving the vertices...Some simple stylized waves. Not sure I'll keep the outlines.
#screenshotsaturday #gamedev #indiegamedev #racinggame #indiegame #indiedev #racing
5.4.2025 17:08Some simple stylized waves. Not sure I'll keep the outlines.#screenshotsaturday #gamedev #indiegamedev #racinggame #indiegame #indiedev...Did the groundwork for generating the water mesh as a grid of quads along the track instead of just following the track, so in the future waves can look better, especially when using a "low-poly/visible triangles" style.
#screenshotsaturday #gamedeveloper #indiegame #indiedev #indiegamedev #racing
30.3.2025 08:24Did the groundwork for generating the water mesh as a grid of quads along the track instead of just following the track, so in the future...For those who settle on one type of game: is it the genre you play the most as a gamer?
#gamedev #gamedeveloper #gamedevelopment #indiedev #indiedev2024 #IndieGameDev #UnrealEngine5 #unity #unity3d #videogames
For those who settle on one type of game: As a gamer, do you play different genres or is there a genre you play much more than anything else?
#gamedev #gamedeveloper #gamedevelopment #indiedev #indiedev2024 #IndieGameDev #UnrealEngine5 #unity #unity3d #videogames
Poll for solo game developers or tiny teams:
Do you settle on one genre/one kind of game or do you create different kinds of games?
#gamedev #gamedeveloper #gamedevelopment #indiedev #IndieGameDev #UnrealEngine5 #unity #unity3d #videogames
Went from free spline editing for tracks to block-based. Spawned blocks are still generated on the fly from provided spline parameters. Also went from Catmull-Rom to cubic Bézier to get a nicer shape for 90° turns.
The difficulty to build nice tracks from curves instead of blocks is probably why I still have more pleasure in Roller Coaster Tycoon than in Planet Coaster.
#screenshotsaturday #indiegame #indiedev #IndieGameDev #racing #gamedeveloper
28.12.2024 13:35Went from free spline editing for tracks to block-based. Spawned blocks are still generated on the fly from provided spline parameters. Also...Basic track editing
#screenshtosaturday #indiedev #indiegame #IndieGameDev #gamedeveloper #OpenGL #D3D12 #DirectX12 #racing
26.10.2024 09:41Basic track editing#screenshtosaturday #indiedev #indiegame #IndieGameDev #gamedeveloper #OpenGL #D3D12 #DirectX12 #racingEven my parents (in their 80s, never highly computer-litterate) are noticing software enshittification.
6.10.2024 16:41Even my parents (in their 80s, never highly computer-litterate) are noticing software enshittification.I spent an embarrassing amount of time playing racing games instead of working on my own one, so here's some footage of me screwing around in Riptide GP 2 to figure out how to make decent arcade boat physics.
28.9.2024 19:38I spent an embarrassing amount of time playing racing games instead of working on my own one, so here's some footage of me screwing...Game physics is hard: I tried to simulate a hydrojet-powered boat, I accidentally ended up with something closer to an antigravity racer.
#screenshtosaturday #indiedev #indiegame #IndieGameDev #gamedeveloper #OpenGL #D3D12 #DirectX12 #racing
14.9.2024 10:09Game physics is hard: I tried to simulate a hydrojet-powered boat, I accidentally ended up with something closer to an antigravity...Pour ceux qui acceptent encore le 100% présentiel:
https://emploi.afjv.com/emploi-jeux-video/EDEV1939-27527
11.9.2024 08:26Pour ceux qui acceptent encore le 100% présentiel:https://emploi.afjv.com/emploi-jeux-video/EDEV1939-27527The kidney disease/treatment is still sucking more energy than I expected, so I still get limited progress. I'm trying something new that hopefully won't take years to finish.
#screenshtosaturday #indiedev #indiegame #IndieGameDev #gamedeveloper #OpenGL #D3D12 #DirectX12 #trackeditor #leveleditor
7.9.2024 10:41The kidney disease/treatment is still sucking more energy than I expected, so I still get limited progress. I'm trying something new...I forked one of my games and integrated @jrouwe's JoltPhysics into it. Wonder what this will lead to?
#indiedev #indiegame #IndieGameDev #gamedeveloper #OpenGL #D3D12 #DirectX12 #joltphysics
3.9.2024 10:44I forked one of my games and integrated @jrouwe's JoltPhysics into it. Wonder what this will lead to?#indiedev #indiegame #IndieGameDev...I didn't have energy to make much progress this week, so let's take a look back at some of my other level editing tools for this #screenshotsaturday
#indiedev #indiegame #IndieGameDev #gamedeveloper #gamejam #OpenGL #D3D12 #DirectX12 #leveleditor
24.8.2024 17:32I didn't have energy to make much progress this week, so let's take a look back at some of my other level editing tools for this...My old-Tomb-Raider inspired level editor draft starts to be usable:
#screenshotsaturday
#3D #OpenGL #DirectX12 #gamedev #gamedevelopment #indiedev #IndieGameDev
I've been working on and off on a constrained 3D level editor in the last few weeks, nothing worth showing yet but I'm still here.
#screenshotsaturday #3D #OpenGL #DirectX12 #gamedev #gamedevelopment #indiedev #IndieGameDev
10.8.2024 18:35I've been working on and off on a constrained 3D level editor in the last few weeks, nothing worth showing yet but I'm still here....Aftermath of surgery is more exhausting than I expected, so no progress on my side for this #screenshotsaturday. As a recomfort, here is the last game we released with Biiscuit: https://youtu.be/gFj2u45SVz8
#PointNClick #indiegame #indiegamedev #gamedev #videogame #PsyCam #plisitol
13.7.2024 17:46Aftermath of surgery is more exhausting than I expected, so no progress on my side for this #screenshotsaturday. As a recomfort, here is the...⬆️
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