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Had a VERY long night this Friday, playing around with my #procgen terrain generation project. This commit, authored at 4:54 AM, was titled...

https://fosstodon.org/@gurkenlab...

Had a VERY long night this Friday, playing around with my terrain generation project. This commit, authored at 4:54 AM, was titled "Holy f***ing crap, actual rivers."

27.4.2025 22:24Had a VERY long night this Friday, playing around with my #procgen terrain generation project. This commit, authored at 4:54 AM, was titled...
https://fosstodon.org/@gurkenlab...

Wake up babe, new side project just dropped 😀 I've recently been dabbling with procedural map generation in a JavaFX app. The base is...

https://fosstodon.org/@gurkenlab...

Wake up babe, new side project just dropped 😀
I've recently been dabbling with procedural map generation in a JavaFX app.
The base is a voronoi grid which is initially populated by perlin noise functions for elevation and humidity. Using an STR-Tree structure to store the polygons, coordinate lookups are surprisingly efficient, even with up to a million terrain cells.
I'll continue with some vegetation and rivers next.

24.4.2025 23:57Wake up babe, new side project just dropped 😀 I've recently been dabbling with procedural map generation in a JavaFX app. The base is...
https://fosstodon.org/@gurkenlab...

In case you didn't know, we also create free #TTRPG battlemaps from time to time.Just today, we've released this Oasis #battlemap...

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In case you didn't know, we also create free battlemaps from time to time.
Just today, we've released this Oasis with day and night variants. All free for you to download and use in your games!
Check it out over on itch:
gurkenlabs.itch.io/plentiful-o
If you want to show some support for our projects, review the map after downloading it, or share it with your friends :)
Enjoy!

16.4.2025 22:20In case you didn't know, we also create free #TTRPG battlemaps from time to time.Just today, we've released this Oasis #battlemap...
https://fosstodon.org/@gurkenlab...

Liebe Medien, wir müssen reden...https://www.volksverpetzer.de/analyse/trumps-faschismus-nennen/#NieWiederIstJetzt

https://fosstodon.org/@gurkenlab...

Liebe Medien, wir müssen reden...
volksverpetzer.de/analyse/trum

15.4.2025 07:20Liebe Medien, wir müssen reden...https://www.volksverpetzer.de/analyse/trumps-faschismus-nennen/#NieWiederIstJetzt
https://fosstodon.org/@gurkenlab...

Well, damn. Switched ISP last week and the port forwarding on my homeserver broke. No more incoming IPv4 connections possible, I currently...

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Well, damn. Switched ISP last week and the port forwarding on my homeserver broke. No more incoming IPv4 connections possible, I currently have no idea how to fix this 🫠

14.4.2025 09:07Well, damn. Switched ISP last week and the port forwarding on my homeserver broke. No more incoming IPv4 connections possible, I currently...
https://fosstodon.org/@gurkenlab...

Celebrating over ten years of #gamedev, we've just released the first #videogame we've ever worked on back in 2014: An extremely...

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Celebrating over ten years of , we've just released the first we've ever worked on back in 2014: An extremely shitty flappy bird clone called "Happy Goat", written in LibGDX!
There was an Android version at some point, but getting it buildable again will require some more work. For now, it's Windows only.

gurkenlabs.itch.io/happy-goat

6.4.2025 21:51Celebrating over ten years of #gamedev, we've just released the first #videogame we've ever worked on back in 2014: An extremely...
https://fosstodon.org/@gurkenlab...

Despite slow progress, my #foss dungeon crawling #game (working title: Artifacts of Ascension) is still shaping up nicely and I've even...

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Despite slow progress, my dungeon crawling (working title: Artifacts of Ascension) is still shaping up nicely and I've even started working on a logo and soundtrack. Some logo elements are from the fantastic game-icons.net/.

First attempt at background music:
soundcloud.com/matthiaswilke/a

5.4.2025 06:24Despite slow progress, my #foss dungeon crawling #game (working title: Artifacts of Ascension) is still shaping up nicely and I've even...
https://fosstodon.org/@gurkenlab...

Hi, we're gurkenlabs! But you can call us the Fediverse Dudes ^.^

https://fosstodon.org/@gurkenlab...

Hi, we're gurkenlabs! But you can call us the Fediverse Dudes ^.^

10.3.2025 22:18Hi, we're gurkenlabs! But you can call us the Fediverse Dudes ^.^
https://fosstodon.org/@gurkenlab...

Our quest character sheets, as well as almost 800 other projects are now on sale as part of the *Amor per Valencia* bundle on @itchio You...

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Our quest character sheets, as well as almost 800 other projects are now on sale as part of the *Amor per Valencia* bundle on @itchio
You can buy all that for a minimal donation of 5€ (the revenue goes to charities helping out in the recently devastated Valencia region of Spain).
itch.io/b/2858/amor-per-valenc

28.2.2025 08:38Our quest character sheets, as well as almost 800 other projects are now on sale as part of the *Amor per Valencia* bundle on @itchio You...
https://fosstodon.org/@gurkenlab...

Hosting a #lanparty in a few days, we wanted to pick some new #games after playing the same old fan favourites every time for many years....

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Hosting a in a few days, we wanted to pick some new after playing the same old fan favourites every time for many years. After diving deep and not finding a reliable single source of truth to the question "What games can *n* people play in LAN mode"?, I just started creating one. Presenting... "LAN-Gaming", a collection of games playable in local, LAN, and online multiplayer. Heavily WIP, but check it out under lan-gaming.codeberg.page/

24.12.2024 00:12Hosting a #lanparty in a few days, we wanted to pick some new #games after playing the same old fan favourites every time for many years....
https://fosstodon.org/@gurkenlab...

I never wanted to spend my weekend like this, but here we are. I've been able to import my model of a city generated with @watawatabou...

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I never wanted to spend my weekend like this, but here we are.
I've been able to import my model of a city generated with @watawatabou 's fantasy city generator into , then with some collision setup I put it into a little scene to let this drunk guy stroll along the buildings.
Never would have imagined all that to be this easy!

The blender import script can be found here, but is terribly messy and takes a while for larger cities:
gist.github.com/nightm4re94/d0

1.12.2024 15:01I never wanted to spend my weekend like this, but here we are. I've been able to import my model of a city generated with @watawatabou...
https://fosstodon.org/@gurkenlab...

By the way, roof generation is HARD.I've found this fantastic paper, which seems to be the single source of truth for the topic...

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By the way, roof generation is HARD.
I've found this fantastic paper, which seems to be the single source of truth for the topic somehow:
wscg.zcu.cz/wscg2003/Papers_20

29.11.2024 19:22By the way, roof generation is HARD.I've found this fantastic paper, which seems to be the single source of truth for the topic...
https://fosstodon.org/@gurkenlab...

I've spent WAY too long since yesterday writing a #Blender script that imports cities generated with the fantastic medieval city...

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I've spent WAY too long since yesterday writing a script that imports cities generated with the fantastic medieval city generator created by @watawatabou .
I'm hoping to be able to import this into to walk around in it :)


watabou.itch.io/medieval-fanta

29.11.2024 19:18I've spent WAY too long since yesterday writing a #Blender script that imports cities generated with the fantastic medieval city...
https://fosstodon.org/@gurkenlab...

#LITIENGINE version 0.10.7 has just been released!#GameDev #indiedev #videogames...

https://fosstodon.org/@gurkenlab...

version 0.10.7 has just been released!

github.com/gurkenlabs/litiengi

27.11.2024 17:52#LITIENGINE version 0.10.7 has just been released!#GameDev #indiedev #videogames...
https://fosstodon.org/@gurkenlab...

I've just finished designing a set of custom role-specific character sheets for the Quest role playing game, complete with ability...

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I've just finished designing a set of custom role-specific character sheets for the Quest role playing game, complete with ability learning paths and a short rule reference.
They are available over on itch for 2$ and licensed under CC BY-SA 4.0. Enjoy!

gurkenlabs.itch.io/quest-chara

5.11.2024 01:32I've just finished designing a set of custom role-specific character sheets for the Quest role playing game, complete with ability...
https://fosstodon.org/@gurkenlab...

Some results of my latest #GameDev sessions: A dynamic minimap and #gui elements for my #foss #LITIENGINE game, as well as an actual...

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Some results of my latest sessions: A dynamic minimap and elements for my game, as well as an actual objective: Hunt down four artifacts spawned procedurally across the map in each round.
Don't even ask how many hours it took to get the minimap working as intended. 🤣

20.9.2024 21:56Some results of my latest #GameDev sessions: A dynamic minimap and #gui elements for my #foss #LITIENGINE game, as well as an actual...
https://fosstodon.org/@gurkenlab...

#LITIENGINE version 0.9.0 has just been released!#GameDev #indiedev #videogames...

https://fosstodon.org/@gurkenlab...

version 0.9.0 has just been released!

github.com/gurkenlabs/litiengi

15.9.2024 20:41#LITIENGINE version 0.9.0 has just been released!#GameDev #indiedev #videogames...
https://fosstodon.org/@gurkenlab...

Man, #HuntShowdown is the single most compelling game I've ever played. It singlehandedly accounts for half my playtime on Steam 😅...

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Man, is the single most compelling game I've ever played. It singlehandedly accounts for half my playtime on Steam 😅 The recent 1896 update may have introduced some hiccups and an unnecessarily complicated UI, but the new map, technical improvements, and gameplay changes are INCREDIBLE. It even runs much smoother than before for me, despite my dated hardware. I guess what I'm trying to say is... Go play HUNT 👨‍🌾🏹

21.8.2024 11:20Man, #HuntShowdown is the single most compelling game I've ever played. It singlehandedly accounts for half my playtime on Steam 😅...
https://fosstodon.org/@gurkenlab...

It's been a while since I've last posted an update on the game I'm working on. Meanwhile I've implemented more enemy types,...

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It's been a while since I've last posted an update on the game I'm working on.
Meanwhile I've implemented more enemy types, polished combat mechanics, started working on the first actual map, added a health bar, and I think I have a clearer direction for the gameplay now. I should really make the AI a bit smarter next, they don't have any path finding or ranged attacks at the moment.

18.8.2024 21:28It's been a while since I've last posted an update on the game I'm working on. Meanwhile I've implemented more enemy types,...
https://fosstodon.org/@gurkenlab...

I'm trying to get the #LITIENGINE logo into the Fediverse @canvas If anyone wants to help me represent #FOSS #GameDev , give me a hand!...

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I'm trying to get the logo into the Fediverse @canvas If anyone wants to help me represent , give me a hand! 😀
canvas.fediverse.events/#x=146

12.7.2024 20:05I'm trying to get the #LITIENGINE logo into the Fediverse @canvas If anyone wants to help me represent #FOSS #GameDev , give me a hand!...
https://fosstodon.org/@gurkenlab...
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