Had a VERY long night this Friday, playing around with my #procgen terrain generation project. This commit, authored at 4:54 AM, was titled "Holy f***ing crap, actual rivers."
#GameDev #insomnia
Wake up babe, new side project just dropped 😀
I've recently been dabbling with procedural map generation in a JavaFX app.
The base is a voronoi grid which is initially populated by perlin noise functions for elevation and humidity. Using an STR-Tree structure to store the polygons, coordinate lookups are surprisingly efficient, even with up to a million terrain cells.
I'll continue with some vegetation and rivers next.
#procgen #GameDev #cartography
In case you didn't know, we also create free #TTRPG battlemaps from time to time.
Just today, we've released this Oasis #battlemap with day and night variants. All free for you to download and use in your games!
Check it out over on itch:
https://gurkenlabs.itch.io/plentiful-oasis-battlemap
If you want to show some support for our projects, review the map after downloading it, or share it with your friends :)
Enjoy!
Liebe Medien, wir müssen reden...
https://www.volksverpetzer.de/analyse/trumps-faschismus-nennen/
#NieWiederIstJetzt
Well, damn. Switched ISP last week and the port forwarding on my homeserver broke. No more incoming IPv4 connections possible, I currently have no idea how to fix this 🫠
14.4.2025 09:07Well, damn. Switched ISP last week and the port forwarding on my homeserver broke. No more incoming IPv4 connections possible, I currently...Celebrating over ten years of #gamedev, we've just released the first #videogame we've ever worked on back in 2014: An extremely shitty flappy bird clone called "Happy Goat", written in LibGDX!
There was an Android version at some point, but getting it buildable again will require some more work. For now, it's Windows only.
https://gurkenlabs.itch.io/happy-goat
6.4.2025 21:51Celebrating over ten years of #gamedev, we've just released the first #videogame we've ever worked on back in 2014: An extremely...Despite slow progress, my #foss dungeon crawling #game (working title: Artifacts of Ascension) is still shaping up nicely and I've even started working on a logo and soundtrack. Some logo elements are from the fantastic https://game-icons.net/.
First attempt at background music:
https://soundcloud.com/matthiaswilke/ascension
Hi, we're gurkenlabs! But you can call us the Fediverse Dudes ^.^
10.3.2025 22:18Hi, we're gurkenlabs! But you can call us the Fediverse Dudes ^.^Our quest character sheets, as well as almost 800 other projects are now on sale as part of the *Amor per Valencia* bundle on @itchio
You can buy all that for a minimal donation of 5€ (the revenue goes to charities helping out in the recently devastated Valencia region of Spain).
https://itch.io/b/2858/amor-per-valencia-love-for-valencia
Hosting a #lanparty in a few days, we wanted to pick some new #games after playing the same old fan favourites every time for many years. After diving deep and not finding a reliable single source of truth to the question "What games can *n* people play in LAN mode"?, I just started creating one. Presenting... "LAN-Gaming", a collection of games playable in local, LAN, and online multiplayer. Heavily WIP, but check it out under https://lan-gaming.codeberg.page/
#dev #WebDev #11ty #codeberg
I never wanted to spend my weekend like this, but here we are.
I've been able to import my model of a city generated with @watawatabou 's fantasy city generator into #blender , then with some collision setup I put it into a little #Godot scene to let this drunk guy stroll along the buildings.
Never would have imagined all that to be this easy!
#GameDev #procgen
The blender import script can be found here, but is terribly messy and takes a while for larger cities:
https://gist.github.com/nightm4re94/d024d3a534de0b8fc482436833b75c83
By the way, roof generation is HARD.
I've found this fantastic paper, which seems to be the single source of truth for the topic somehow:
http://wscg.zcu.cz/wscg2003/Papers_2003/G67.pdf
I've spent WAY too long since yesterday writing a #Blender script that imports cities generated with the fantastic medieval city generator created by @watawatabou .
I'm hoping to be able to import this into #godot to walk around in it :)
#GameDev #procgen
https://watabou.itch.io/medieval-fantasy-city-generator
#LITIENGINE version 0.10.7 has just been released!
#GameDev #indiedev #videogames #IndieGameDev
https://github.com/gurkenlabs/litiengine/releases/tag/0.10.7
I've just finished designing a set of custom role-specific character sheets for the Quest role playing game, complete with ability learning paths and a short rule reference.
They are available over on itch for 2$ and licensed under CC BY-SA 4.0. Enjoy!
#ttrpg #quest #rpg #penandpaper
https://gurkenlabs.itch.io/quest-character-sheets
5.11.2024 01:32I've just finished designing a set of custom role-specific character sheets for the Quest role playing game, complete with ability...Some results of my latest #GameDev sessions: A dynamic minimap and #gui elements for my #foss #LITIENGINE game, as well as an actual objective: Hunt down four artifacts spawned procedurally across the map in each round.
Don't even ask how many hours it took to get the minimap working as intended. 🤣
#indiedev #java
#LITIENGINE version 0.9.0 has just been released!
#GameDev #indiedev #videogames #IndieGameDev
https://github.com/gurkenlabs/litiengine/releases/tag/0.9.0
Man, #HuntShowdown is the single most compelling game I've ever played. It singlehandedly accounts for half my playtime on Steam 😅 The recent 1896 update may have introduced some hiccups and an unnecessarily complicated UI, but the new map, technical improvements, and gameplay changes are INCREDIBLE. It even runs much smoother than before for me, despite my dated hardware. I guess what I'm trying to say is... Go play HUNT 👨🌾🏹
21.8.2024 11:20Man, #HuntShowdown is the single most compelling game I've ever played. It singlehandedly accounts for half my playtime on Steam 😅...It's been a while since I've last posted an update on the game I'm working on.
Meanwhile I've implemented more enemy types, polished combat mechanics, started working on the first actual map, added a health bar, and I think I have a clearer direction for the gameplay now. I should really make the AI a bit smarter next, they don't have any path finding or ranged attacks at the moment.
#GameDev #indiedev #LITIENGINE #pixelart
I'm trying to get the #LITIENGINE logo into the Fediverse @canvas If anyone wants to help me represent #FOSS #GameDev , give me a hand! 😀
https://canvas.fediverse.events/#x=146&y=295&zoom=21
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