In a moment of weakness I watched one video about Vim. I guess that is just my YT feed now…
8.3.2025 04:21In a moment of weakness I watched one video about Vim. I guess that is just my YT feed now…Anyone else run into an issue with SDL_Mixer not actually... mixing?
My use case is a player picking up a bunch of coins and the volume gets louder as the sounds overlap. I'm using a very basic call with channel set to -1.
Mix_PlayChannel(channel, chunk, 0);
Help? Please assume I know very little about audio. :)
17.1.2025 17:52Anyone else run into an issue with SDL_Mixer not actually... mixing? My use case is a player picking up a bunch of coins and the volume gets...Enemy attacks are working! Maybe just need a little balancing? 😅
5.12.2024 17:23Enemy attacks are working! Maybe just need a little balancing? 😅AI garbage is polluting VS Code now. What a freaking disappointment. 😡
Is this what radicalizes me into a VIM/Emacs person?
Suggestions?
4.11.2024 19:11AI garbage is polluting VS Code now. What a freaking disappointment. 😡 Is this what radicalizes me into a VIM/Emacs person?Suggestions?Also it is a _true_ mode7 style renderer so you can do funky HDMA style effects.
17.10.2024 22:30Also it is a _true_ mode7 style renderer so you can do funky HDMA style effects.I've been embracing my goblin urges lately and I've been adding a mode7 style renderer to my game engine. I finally got the __call metamethod working so you can use an object as a callback. Handy!
(And yes, I know the plane has incorrect perspective. No divide by z yet)
17.10.2024 22:27I've been embracing my goblin urges lately and I've been adding a mode7 style renderer to my game engine. I finally got the __call...@maxc @lualang Ok. My hacky solution is to check the number of params given to the metamethod. If greater than one, I pass the table in as the first param.
Good enough to unblock me. 🤷♀️
17.10.2024 22:20@maxc @lualang Ok. My hacky solution is to check the number of params given to the metamethod. If greater than one, I pass the table in as...Looking for some Lua help.
1. I've figured out how to send a Lua function to C to be used as a callback.
2. I've figured out how to use a table with the __call function as a callback in C.
How do I use a table with a __call method as a callback in C? How can I tell the difference between a function and a method in C?
17.10.2024 20:26Looking for some Lua help.1. I've figured out how to send a Lua function to C to be used as a callback.2. I've figured out how to...I think my tacos have a broken shader...
17.10.2024 01:54I think my tacos have a broken shader...My desktop is stuck on Windows 10 and I thought at least I was safe from Microsoft forcibly installing copilot on my machine. Wrong.
I woke up to my machine being on (it was in sleep mode) and copilot is now installed.
How do I remove this garbage?
10.10.2024 17:19My desktop is stuck on Windows 10 and I thought at least I was safe from Microsoft forcibly installing copilot on my machine. Wrong.I woke...It would mean the world to me if you gave my little engine a spin and let me know what you think!
2.10.2024 19:27It would mean the world to me if you gave my little engine a spin and let me know what you think!Another fun feature is supporting a vertical offset for sprites in the raycaster renderer.
2.10.2024 18:58Another fun feature is supporting a vertical offset for sprites in the raycaster renderer.I've released v0.21.0 of Brass Engine!
What is Brass Engine? Glad you asked! It's a game engine that focuses on software rendering and a delightful dev environment.
The release improves the dev loop by adding tab completion to the in-game console.
https://github.com/joshuaskelly/brassengine/releases/tag/v0.21.0
2.10.2024 18:56I've released v0.21.0 of Brass Engine!What is Brass Engine? Glad you asked! It's a game engine that focuses on software rendering...Had fun writing a visualizer so I could better see the spans in action.
25.8.2024 03:43Had fun writing a visualizer so I could better see the spans in action.Tinkering around with polygon rasterization in my custom game engine. I'm pretty happy with the results so far!
25.8.2024 03:14Tinkering around with polygon rasterization in my custom game engine. I'm pretty happy with the results so far!Let’s go!!
RE: https://mastodon.gamedev.place/@gavinclayton/112849709309086033
25.7.2024 23:26Let’s go!!RE: https://mastodon.gamedev.place/@gavinclayton/112849709309086033Laying outside last night and watching the northern lights made me feel like a kid again.
11.5.2024 13:54Laying outside last night and watching the northern lights made me feel like a kid again.My wife went to visit a friend at Nintendo of America. She came back with a Gameboy Advance Metroid Fusion t-shirt. She gets me.
4.4.2024 22:00My wife went to visit a friend at Nintendo of America. She came back with a Gameboy Advance Metroid Fusion t-shirt. She gets me.Some old vertex color only or simple texture 3D art.
27.3.2024 19:18Some old vertex color only or simple texture 3D art.