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kelvinvanhoorn - Network

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It's done, I've made a tutorial for my skybox shader, now made in #Godot ☀️🌗You can read it here ▶️...

https://mastodon.gamedev.place/@...

It's done, I've made a tutorial for my skybox shader, now made in ☀️🌗

You can read it here
▶️ kelvinvanhoorn.com/2024/12/07/ ◀️

Including the project files 📂👀

🤔

7.12.2024 15:51It's done, I've made a tutorial for my skybox shader, now made in #Godot ☀️🌗You can read it here ▶️...
https://mastodon.gamedev.place/@...

I've updated my skybox shader tutorial for Unity. It had a few self-cancelling mistakes, but more importantly📁 It now comes with a...

https://mastodon.gamedev.place/@...

I've updated my skybox shader tutorial for Unity. It had a few self-cancelling mistakes, but more importantly

📁 It now comes with a downloadable project! 📁
So if you just want to have a look at the result you can do so 👀

▶️ kelvinvanhoorn.com/2022/03/17/ ◀️

24.10.2024 19:00I've updated my skybox shader tutorial for Unity. It had a few self-cancelling mistakes, but more importantly📁 It now comes with a...
https://mastodon.gamedev.place/@...

Hey, I'm Kelvin a Technical Artist from the Netherlands 🇳🇱, currently based in the UK 🇬🇧I make shaders from time to time,...

https://mastodon.gamedev.place/@...

Hey, I'm Kelvin a Technical Artist from the Netherlands 🇳🇱, currently based in the UK 🇬🇧

I make shaders from time to time, you can check some of my previous work, including some tutorials, on my website: kelvinvanhoorn.com

You can also find links to my other socials there.

19.10.2024 13:36Hey, I'm Kelvin a Technical Artist from the Netherlands 🇳🇱, currently based in the UK 🇬🇧I make shaders from time to time,...
https://mastodon.gamedev.place/@...

More playing around with pixelated rendering, this time taking the 3D models into godot and doing it all in engine 🤔#godot #godotengine...

https://mastodon.gamedev.place/@...

More playing around with pixelated rendering, this time taking the 3D models into godot and doing it all in engine 🤔

7.7.2024 10:09More playing around with pixelated rendering, this time taking the 3D models into godot and doing it all in engine 🤔#godot #godotengine...
https://mastodon.gamedev.place/@...

Some stills of the lit, albedo and 3d model with wireframe.

https://mastodon.gamedev.place/@...

Some stills of the lit, albedo and 3d model with wireframe.

29.6.2024 14:00Some stills of the lit, albedo and 3d model with wireframe.
https://mastodon.gamedev.place/@...

Playing around some more with my low-poly 3D to pixel sprites rendering. This time made my favourite jar.Definitely getting more use out of...

https://mastodon.gamedev.place/@...

Playing around some more with my low-poly 3D to pixel sprites rendering. This time made my favourite jar.

Definitely getting more use out of the normal map by using multiple lights. This example has 2 directional lights and a point light I'm moving.

29.6.2024 13:57Playing around some more with my low-poly 3D to pixel sprites rendering. This time made my favourite jar.Definitely getting more use out of...
https://mastodon.gamedev.place/@...

There are clearly some drawbacks to this whole pipeline. The main one being that the size of small features (like eyes) tend to change with...

https://mastodon.gamedev.place/@...

There are clearly some drawbacks to this whole pipeline. The main one being that the size of small features (like eyes) tend to change with different poses.

In the future I'll likely render the character without eyes and manually add those in.

23.6.2024 14:14There are clearly some drawbacks to this whole pipeline. The main one being that the size of small features (like eyes) tend to change with...
https://mastodon.gamedev.place/@...

After exporting both an albedo and normal sprite I light it within godot. Where I make small modifications to the fragment and light pass to...

https://mastodon.gamedev.place/@...

After exporting both an albedo and normal sprite I light it within godot. Where I make small modifications to the fragment and light pass to add a global ambient light variable and a curve texture that I use to define my toon shading.

23.6.2024 14:13After exporting both an albedo and normal sprite I light it within godot. Where I make small modifications to the fragment and light pass to...
https://mastodon.gamedev.place/@...

I've made a little setup in blender where I can animate the 3D model and get a rough idea of the pixelated sprite in real time. It's...

https://mastodon.gamedev.place/@...

I've made a little setup in blender where I can animate the 3D model and get a rough idea of the pixelated sprite in real time. It's not exactly the same as the render output, but does help give an idea.

23.6.2024 14:11I've made a little setup in blender where I can animate the 3D model and get a rough idea of the pixelated sprite in real time. It's...
https://mastodon.gamedev.place/@...

Doing some fun tests making sprites with normal maps from low poly models and toon lighting them.#gamedev #blender #godot #shader very late...

https://mastodon.gamedev.place/@...

Doing some fun tests making sprites with normal maps from low poly models and toon lighting them.

very late 👀

23.6.2024 14:08Doing some fun tests making sprites with normal maps from low poly models and toon lighting them.#gamedev #blender #godot #shader very late...
https://mastodon.gamedev.place/@...
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