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Random shower thought: when doing importance sampling for Monte-Carlo integration, we can approximate the resulting variance based on the...

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Random shower thought: when doing importance sampling for Monte-Carlo integration, we can approximate the resulting variance based on the variance of the relative error between our probability distribution and the ideal one!

Probably deserves a small blog post...

15.3.2025 01:06Random shower thought: when doing importance sampling for Monte-Carlo integration, we can approximate the resulting variance based on the...
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The hardest part of returning to a project is figuring out what on Earth were you doing back then

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The hardest part of returning to a project is figuring out what on Earth were you doing back then

5.3.2025 16:51The hardest part of returning to a project is figuring out what on Earth were you doing back then
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Teased my students that the true explanation for the transformation formula for normal vectors comes from exterior algebra, and now...

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Teased my students that the true explanation for the transformation formula for normal vectors comes from exterior algebra, and now they're asking to tell them about exterior algebra tomorrow ☺️

I'm both happy and terrified tbh

4.3.2025 18:47Teased my students that the true explanation for the transformation formula for normal vectors comes from exterior algebra, and now...
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Luminal Spaces v0.2 is out! Main changes:* Background settings with tweakable sun* Inverted-Y mouse mode* Bug fixesI have a ton of ideas...

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Luminal Spaces v0.2 is out! Main changes:

* Background settings with tweakable sun
* Inverted-Y mouse mode
* Bug fixes

I have a ton of ideas about what else to add, but I think I'll return to my main project now, otherwise it'll never get done.

lisyarus.itch.io/luminal-space

4.3.2025 17:28Luminal Spaces v0.2 is out! Main changes:* Background settings with tweakable sun* Inverted-Y mouse mode* Bug fixesI have a ton of ideas...
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@johncarlosbaez @julesh Retoots would be appreciated, if you don't mind!

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@johncarlosbaez @julesh Retoots would be appreciated, if you don't mind!

3.3.2025 23:53@johncarlosbaez @julesh Retoots would be appreciated, if you don't mind!
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I've posted a question about hemispherical harmonics a few days ago and got literally zero feedback, so I'm posting it here in the...

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I've posted a question about hemispherical harmonics a few days ago and got literally zero feedback, so I'm posting it here in the hopes of maybe getting an answer:

math.stackexchange.com/questio

3.3.2025 23:32I've posted a question about hemispherical harmonics a few days ago and got literally zero feedback, so I'm posting it here in the...
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Any time you add a feature to something that faces an end user, 50% of the time is spent just making the UI 😨Anyway, Luminal Spaces has...

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Any time you add a feature to something that faces an end user, 50% of the time is spent just making the UI 😨

Anyway, Luminal Spaces has some simple environment settings now: top/bottom hemisphere color + sun position & intensity.

3.3.2025 15:32Any time you add a feature to something that faces an end user, 50% of the time is spent just making the UI 😨Anyway, Luminal Spaces has...
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More progress on adding non-black environment (aka the sky & the sun) in Luminal Spaces: I decided to just do MIS with light sampling to...

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More progress on adding non-black environment (aka the sky & the sun) in Luminal Spaces: I decided to just do MIS with light sampling to reduce noise when a sun is present, and it works wonderfully.

1.3.2025 13:52More progress on adding non-black environment (aka the sky & the sun) in Luminal Spaces: I decided to just do MIS with light sampling to...
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Starting to add some preset environments instead of a fixed dark-gray. A bright light source that covers only a small portion of the sky...

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Starting to add some preset environments instead of a fixed dark-gray. A bright light source that covers only a small portion of the sky makes the algorithm freak out, I probably need something like ReSTIR here :)

27.2.2025 21:20Starting to add some preset environments instead of a fixed dark-gray. A bright light source that covers only a small portion of the sky...
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⚡️⚡️⚡️ Luminal Spaces v0.1 is out!This is the voxel + realtime global illumination toy I've been working on in the past few...

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⚡️⚡️⚡️ Luminal Spaces v0.1 is out!

This is the voxel + realtime global illumination toy I've been working on in the past few weeks. It's a fun little experimental project where you can build small voxel scenes and play with lights and shadows.

Try it out for free here: lisyarus.itch.io/luminal-space

27.2.2025 13:05⚡️⚡️⚡️ Luminal Spaces v0.1 is out!This is the voxel + realtime global illumination toy I've been working on in the past few...
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Another random renderI like how it obviously has issues from coarse interpolation along voxels yet still looks pretty nice

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Another random render

I like how it obviously has issues from coarse interpolation along voxels yet still looks pretty nice

26.2.2025 21:21Another random renderI like how it obviously has issues from coarse interpolation along voxels yet still looks pretty nice
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Adding some final touches to my voxel/GI toy, like this mouse sensitivity option 😎 Hopefully will release version 0.1 sometime later this...

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Adding some final touches to my voxel/GI toy, like this mouse sensitivity option 😎 Hopefully will release version 0.1 sometime later this week!

Also thinking about hemispherical harmonics rn for no particular reason...

26.2.2025 19:29Adding some final touches to my voxel/GI toy, like this mouse sensitivity option 😎 Hopefully will release version 0.1 sometime later this...
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A voxel egg with a quadrant slice in a voxel Cornell box with voxel/surfel-based global illumination. Honestly this is such a weirdly...

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A voxel egg with a quadrant slice in a voxel Cornell box with voxel/surfel-based global illumination. Honestly this is such a weirdly satisfying aesthetic

25.2.2025 19:00A voxel egg with a quadrant slice in a voxel Cornell box with voxel/surfel-based global illumination. Honestly this is such a weirdly...
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Cybersheep v2 + cyberlamb

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Cybersheep v2 + cyberlamb

25.2.2025 18:33Cybersheep v2 + cyberlamb
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Ok, I fixed all the refactoring bugs (I hope) 😅 Here's another random out-of-context scene rendered in real-time in my voxel/GI toy!

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Ok, I fixed all the refactoring bugs (I hope) 😅 Here's another random out-of-context scene rendered in real-time in my voxel/GI toy!

25.2.2025 18:11Ok, I fixed all the refactoring bugs (I hope) 😅 Here's another random out-of-context scene rendered in real-time in my voxel/GI toy!
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Refactored & sped up a few things, and of course things stopped working. Here's some debugging footage 😎

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Refactored & sped up a few things, and of course things stopped working. Here's some debugging footage 😎

25.2.2025 16:07Refactored & sped up a few things, and of course things stopped working. Here's some debugging footage 😎
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FYI: fixed now!https://projects.blender.org/blender/blender/pulls/135094

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FYI: fixed now!
projects.blender.org/blender/b

25.2.2025 12:39FYI: fixed now!https://projects.blender.org/blender/blender/pulls/135094
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Apparently Blender .obj importing is a bit broken for emissive objects: it imports a [10,10,10] emission value as raw color (which should be...

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Apparently Blender .obj importing is a bit broken for emissive objects: it imports a [10,10,10] emission value as raw color (which should be in 0..1), while leaving the emission strength at zero (meaning the object does not, in fact, emit anything)

24.2.2025 20:42Apparently Blender .obj importing is a bit broken for emissive objects: it imports a [10,10,10] emission value as raw color (which should be...
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Implemented .OBJ exporting for my voxel/GI toy, meaning I can compare the render with Blender! It seems the only difference is color...

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Implemented .OBJ exporting for my voxel/GI toy, meaning I can compare the render with Blender! It seems the only difference is color correction 🤩

Though OBJ doesn't properly support emission, so I probably need to hack things a bit

24.2.2025 20:27Implemented .OBJ exporting for my voxel/GI toy, meaning I can compare the render with Blender! It seems the only difference is color...
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While working on the save/load system I accidentally made a file browser which is better than most default linux file browsers 😵‍💫

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While working on the save/load system I accidentally made a file browser which is better than most default linux file browsers 😵‍💫

24.2.2025 10:24While working on the save/load system I accidentally made a file browser which is better than most default linux file browsers 😵‍💫
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