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@aras @bgolus Do you happen to know how Graphics.RenderMeshInstanced(..) works when using per-instance renderingLayerMask? I can't get...

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@aras @bgolus Do you happen to know how Graphics.RenderMeshInstanced(..) works when using per-instance renderingLayerMask? I can't get it to only render half the objects I'm passing in. The example in Unity's documentation also always renders all the objects.
docs.unity3d.com/ScriptReferen

18.10.2024 03:46@aras @bgolus Do you happen to know how Graphics.RenderMeshInstanced(..) works when using per-instance renderingLayerMask? I can't get...
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I just came across this gem in Unity's "new" input system....

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I just came across this gem in Unity's "new" input system. github.com/Unity-Technologies/

17.9.2024 15:29I just came across this gem in Unity's "new" input system....
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When the artist suggests that unpicked weapon chests should act like a soft ban on that weapon... and it turns out great! 🥰 #gamedev

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When the artist suggests that unpicked weapon chests should act like a soft ban on that weapon... and it turns out great! 🥰

13.9.2024 03:32When the artist suggests that unpicked weapon chests should act like a soft ban on that weapon... and it turns out great! 🥰 #gamedev
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I finally sat down to write about my experiments on randomness in games, dealing cards, and Tetris. https://blog.lumpn.de/fair-tetris.html

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I finally sat down to write about my experiments on randomness in games, dealing cards, and Tetris. blog.lumpn.de/fair-tetris.html

7.7.2024 02:31I finally sat down to write about my experiments on randomness in games, dealing cards, and Tetris. https://blog.lumpn.de/fair-tetris.html
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🏯Dark Samurai demo releases today! ... and then I will sleep for a week at least.

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🏯Dark Samurai demo releases today! ... and then I will sleep for a week at least.

9.5.2024 18:31🏯Dark Samurai demo releases today! ... and then I will sleep for a week at least.
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Booked my flight and hotel for #bitsummit 2024. So excited!

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Booked my flight and hotel for 2024. So excited!

13.3.2024 13:47Booked my flight and hotel for #bitsummit 2024. So excited!
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@Steverock new Homeworld coming soon. https://store.steampowered.com/app/1840080/Homeworld_3/

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@Steverock new Homeworld coming soon. store.steampowered.com/app/184

6.2.2024 06:22@Steverock new Homeworld coming soon. https://store.steampowered.com/app/1840080/Homeworld_3/
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Curse you, TextMeshPro! Several hours of debugging only to find out that an input field behaves differently on pressing ESC if it has a...

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Curse you, TextMeshPro! Several hours of debugging only to find out that an input field behaves differently on pressing ESC if it has a vertical scrollbar?!
github.com/needle-mirror/com.u

10.1.2024 01:33Curse you, TextMeshPro! Several hours of debugging only to find out that an input field behaves differently on pressing ESC if it has a...
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This might just be the most important video you will ever see. Be nice. Be cooperative. But don't be a push-over....

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This might just be the most important video you will ever see. Be nice. Be cooperative. But don't be a push-over. youtu.be/mScpHTIi-kM

24.12.2023 16:23This might just be the most important video you will ever see. Be nice. Be cooperative. But don't be a push-over....
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10,000 dynamic objects hitting 80,000 static colliders: 0.79ms. The broad phase is working.

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10,000 dynamic objects hitting 80,000 static colliders: 0.79ms. The broad phase is working.

30.11.2023 07:2010,000 dynamic objects hitting 80,000 static colliders: 0.79ms. The broad phase is working.
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Preliminary results for 10,000 dynamic objects hitting 1,000 static colliders: 0.77ms or 1300 frames per second.

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Preliminary results for 10,000 dynamic objects hitting 1,000 static colliders: 0.77ms or 1300 frames per second.

30.11.2023 07:19Preliminary results for 10,000 dynamic objects hitting 1,000 static colliders: 0.77ms or 1300 frames per second.
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I've reached the stage in game development where it's time to write a physics engine from scratch because the built-in one is too...

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I've reached the stage in game development where it's time to write a physics engine from scratch because the built-in one is too slow.

30.11.2023 03:25I've reached the stage in game development where it's time to write a physics engine from scratch because the built-in one is too...
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Just restart Visual Studio, you say? I can't even close it!

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Just restart Visual Studio, you say? I can't even close it!

22.11.2023 15:58Just restart Visual Studio, you say? I can't even close it!
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Today is one of those days, I see. #gamedev

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Today is one of those days, I see.

22.11.2023 15:53Today is one of those days, I see. #gamedev
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I pressed the wrong button and ended up in 2D mode. We're making a top-down game, but it looks surprisingly good in side view as well....

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I pressed the wrong button and ended up in 2D mode. We're making a top-down game, but it looks surprisingly good in side view as well. 😄

7.11.2023 13:17I pressed the wrong button and ended up in 2D mode. We're making a top-down game, but it looks surprisingly good in side view as well....
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I should have clarified, I mean "marketing" in the broadest sense, including hiring a marketing person and paying them salary. Not...

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I should have clarified, I mean "marketing" in the broadest sense, including hiring a marketing person and paying them salary. Not just paid ads.

31.10.2023 16:03I should have clarified, I mean "marketing" in the broadest sense, including hiring a marketing person and paying them salary. Not...
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Fellow game developers, do you believe that marketing for indie games pays for itself, i.e., generates more additional profit than it costs?...

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Fellow game developers, do you believe that marketing for indie games pays for itself, i.e., generates more additional profit than it costs? Do you have data to back up your belief?

31.10.2023 14:29Fellow game developers, do you believe that marketing for indie games pays for itself, i.e., generates more additional profit than it costs?...
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A vicious cycle. #gamedev

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A vicious cycle.

18.10.2023 13:15A vicious cycle. #gamedev
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Go home bats, you're drunk! 🦇 #gamedev

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Go home bats, you're drunk! 🦇

18.10.2023 08:03Go home bats, you're drunk! 🦇 #gamedev
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Messing with velocity patterns. I have accidentally invented frogs. 🐸 #gamedev

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Messing with velocity patterns. I have accidentally invented frogs. 🐸

18.10.2023 07:44Messing with velocity patterns. I have accidentally invented frogs. 🐸 #gamedev
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