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Probably took on a bit much for a weekly challenge, but I'm working on an SLS-like rocket, using a sub-d workflow (slowly get the hang...

https://mastodon.gamedev.place/@...

Probably took on a bit much for a weekly challenge, but I'm working on an SLS-like rocket, using a sub-d workflow (slowly get the hang of it I think).
I'll also later try texturing it with my own substance designer like tool I'm working on for a while now :D

29.11.2024 16:55Probably took on a bit much for a weekly challenge, but I'm working on an SLS-like rocket, using a sub-d workflow (slowly get the hang...
https://mastodon.gamedev.place/@...

To get better with Blender I try to create something every week. I love sci-fi, so here is a spaceship door. #blender #blender3d #scifi

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To get better with Blender I try to create something every week. I love sci-fi, so here is a spaceship door.

5.9.2024 17:35To get better with Blender I try to create something every week. I love sci-fi, so here is a spaceship door. #blender #blender3d #scifi
https://mastodon.gamedev.place/@...

Part 4 in my Lua series! All about errors, debugging, and profiling. I also updated all other articles in the series with new and extended...

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Part 4 in my Lua series! All about errors, debugging, and profiling. I also updated all other articles in the series with new and extended information.

martin-fieber.de/blog/debuggin

5.9.2024 08:02Part 4 in my Lua series! All about errors, debugging, and profiling. I also updated all other articles in the series with new and extended...
https://mastodon.gamedev.place/@...

It's one thing to start using CMake in a project, it's another to actually create a distributable package for major operating...

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It's one thing to start using CMake in a project, it's another to actually create a distributable package for major operating systems. Something I learned on my journey mastering CPack with CMake.

I'll try to cover much: from application bundle structure, how installation works with CMake, adding a shared library, static assets like fonts and images, application icons, the installer itself, and more.

martin-fieber.de/blog/cmake-cp

9.1.2024 12:24It's one thing to start using CMake in a project, it's another to actually create a distributable package for major operating...
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In my never-ending quest to master CMake, I developed a few opinions on how I want my projects to work and finally looked at "CMake...

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In my never-ending quest to master CMake, I developed a few opinions on how I want my projects to work and finally looked at "CMake Presets" in my latest article.

martin-fieber.de/blog/cmake-pr

1.11.2023 18:56In my never-ending quest to master CMake, I developed a few opinions on how I want my projects to work and finally looked at "CMake...
https://mastodon.gamedev.place/@...

This time, something different: I wrote about the retro-futuristic sci-fi world im building, Alsafi, giving a first look at what‘s to...

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This time, something different: I wrote about the retro-futuristic sci-fi world im building, Alsafi, giving a first look at what‘s to come. martin-fieber.de/blog/to-creat

31.8.2023 19:08This time, something different: I wrote about the retro-futuristic sci-fi world im building, Alsafi, giving a first look at what‘s to...
https://mastodon.gamedev.place/@...

I continue my Lua series with part 3 — testing, mocks, and continuous integration.https://martin-fieber.de/blog/how-to-test-your-lua/#Lua...

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I continue my Lua series with part 3 — testing, mocks, and continuous integration.

martin-fieber.de/blog/how-to-t

31.7.2023 19:28I continue my Lua series with part 3 — testing, mocks, and continuous integration.https://martin-fieber.de/blog/how-to-test-your-lua/#Lua...
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To really get better at 3D creation I challenge myself to create something every week for a year. Six weeks in I’m positive for what’s...

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To really get better at 3D creation I challenge myself to create something every week for a year. Six weeks in I’m positive for what’s to come — here is what I’ve got so far.

martin-fieber.de/blog/weekly-3

30.6.2023 09:40To really get better at 3D creation I challenge myself to create something every week for a year. Six weeks in I’m positive for what’s...
https://mastodon.gamedev.place/@...

New post! What is TAP and why do I love working with it? I'll tell, and show how to use it in different setups and languages, like C++,...

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New post! What is TAP and why do I love working with it? I'll tell, and show how to use it in different setups and languages, like C++, Lua, JavaScript, or even PostgreSQL.

martin-fieber.de/blog/tap-test

26.5.2023 19:05New post! What is TAP and why do I love working with it? I'll tell, and show how to use it in different setups and languages, like C++,...
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Internal tools should get the same love and care as any other. Avoiding errors, saving time, reducing cost — being excellent to your...

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Internal tools should get the same love and care as any other. Avoiding errors, saving time, reducing cost — being excellent to your users. And I wrote an article about it based on my experience:

martin-fieber.de/blog/building

27.4.2023 13:49Internal tools should get the same love and care as any other. Avoiding errors, saving time, reducing cost — being excellent to your...
https://mastodon.gamedev.place/@...

New article! Part 2 of my 8-part Lua series. This time about creating, building, and publishing packages for Lua:...

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New article! Part 2 of my 8-part Lua series. This time about creating, building, and publishing packages for Lua: martin-fieber.de/blog/create-b

Series overview: martin-fieber.de/series/lua/

2.4.2023 11:50New article! Part 2 of my 8-part Lua series. This time about creating, building, and publishing packages for Lua:...
https://mastodon.gamedev.place/@...

I’m writing a series of articles about Lua, covering different aspects of the language and the surrounding ecosystem. I just published...

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I’m writing a series of articles about Lua, covering different aspects of the language and the surrounding ecosystem. I just published part 1, focusing on the project setup with LuaRocks: martin-fieber.de/blog/lua-proj

Series overview: martin-fieber.de/series/lua/

27.2.2023 21:57I’m writing a series of articles about Lua, covering different aspects of the language and the surrounding ecosystem. I just published...
https://mastodon.gamedev.place/@...

Still learning Blender; this time rigging and animating my previous bulkhead door project. #b3d #Blender #Rigging...

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Still learning Blender; this time rigging and animating my previous bulkhead door project.

martin-fieber.de/blog/rigging-

24.1.2023 21:13Still learning Blender; this time rigging and animating my previous bulkhead door project. #b3d #Blender #Rigging...
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A "love letter" to Cassette Futurism, its movies and artists, and what it means to me. Here's to you, low-fi tech in a...

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A "love letter" to Cassette Futurism, its movies and artists, and what it means to me. Here's to you, low-fi tech in a high-tech environment.

martin-fieber.de/blog/cassette

27.11.2022 09:57A "love letter" to Cassette Futurism, its movies and artists, and what it means to me. Here's to you, low-fi tech in a...
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Atom feed in style! My appreciation for subscribing to the content I like, adding a feed to my site, and giving it some style via XSLT....

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Atom feed in style! My appreciation for subscribing to the content I like, adding a feed to my site, and giving it some style via XSLT. martin-fieber.de/blog/feed-at-

8.11.2022 05:49Atom feed in style! My appreciation for subscribing to the content I like, adding a feed to my site, and giving it some style via XSLT....
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New post! Continuing learning 3D with Blender, I dive into material and texture creation. In part 2 of 5 of me recreating Ron Cobb's...

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New post! Continuing learning 3D with Blender, I dive into material and texture creation. In part 2 of 5 of me recreating Ron Cobb's bulkhead door.

martin-fieber.de/blog/my-journ

7.11.2022 14:39New post! Continuing learning 3D with Blender, I dive into material and texture creation. In part 2 of 5 of me recreating Ron Cobb's...
https://mastodon.gamedev.place/@...
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