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mattsymetry - Network

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Each time I go to a rave, I see the visuals and i really love them at first. But after a while I always wish that they were a bit more than...

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Each time I go to a rave, I see the visuals and i really love them at first. But after a while I always wish that they were a bit more than just pre-rendered video sequences blended together... Why can't they be audio-reactive and stuff?
Possible use-case for my engine? :D

3.2.2024 17:19Each time I go to a rave, I see the visuals and i really love them at first. But after a while I always wish that they were a bit more than...
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Been to a #livecoding event today. It was really cool and inspirational!I really should give #supercollider another go soon.

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Been to a event today. It was really cool and inspirational!
I really should give another go soon.

23.1.2024 23:12Been to a #livecoding event today. It was really cool and inspirational!I really should give #supercollider another go soon.
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Playing around and exploring #SDF rendering is so much fun!While I'm still not sure if I like #toonshading on SDFs, I certainly love all...

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Playing around and exploring rendering is so much fun!
While I'm still not sure if I like on SDFs, I certainly love all the possibilities in terms of and domain-manipulation offers.

14.1.2024 22:15Playing around and exploring #SDF rendering is so much fun!While I'm still not sure if I like #toonshading on SDFs, I certainly love all...
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Been working on a #Unity game project for the past few days. To get into #Vim i'm using a VS plugin that allows me to use the...

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Been working on a game project for the past few days. To get into i'm using a VS plugin that allows me to use the
I was super slow at the beginning, but i'm starting to get faster now! :D

10.1.2024 12:36Been working on a #Unity game project for the past few days. To get into #Vim i'm using a VS plugin that allows me to use the...
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Omg, I love that feeling when something finally clicks inside your head after countless hours of frustration and not understanding the...

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Omg, I love that feeling when something finally clicks inside your head after countless hours of frustration and not understanding the problem.
and especially is FUN :)
At least I learned how to use validation layers and how fences work.

5.1.2024 17:45Omg, I love that feeling when something finally clicks inside your head after countless hours of frustration and not understanding the...
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A Christmas miracle!!! I finally found the line of code in my #renderengine that was causing memory leaks on my Mac. It's some weird...

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A Christmas miracle!!! I finally found the line of code in my that was causing memory leaks on my Mac.
It's some weird synchronization thingy that somehow doesn't run cleanly on via .
Anyway, it's all running smoothly now!

25.12.2023 15:48A Christmas miracle!!! I finally found the line of code in my #renderengine that was causing memory leaks on my Mac. It's some weird...
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Still working on my #Vulkan engine.Have a very basic #raymarching scene running now :DNext up will be adding #antialiasing

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Still working on my engine.
Have a very basic scene running now :D
Next up will be adding

7.12.2023 19:53Still working on my #Vulkan engine.Have a very basic #raymarching scene running now :DNext up will be adding #antialiasing
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Never in my life has such an ugly sphere given me so much joy! My #CPP engine can finally run and display #computeShaders. It currently runs...

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Never in my life has such an ugly sphere given me so much joy! My engine can finally run and display . It currently runs a static program. The next step will be to clean up the architecture and connect the cpp scene to the shader.

20.11.2023 18:37Never in my life has such an ugly sphere given me so much joy! My #CPP engine can finally run and display #computeShaders. It currently runs...
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Naive me switching my #CPP project with the #Vulkan API from Windows to a #SiliconMac and expecting it to work just fine because i'm...

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Naive me switching my project with the API from Windows to a and expecting it to work just fine because i'm using Cmake🤡

At least im forced to learn more about build-specific flags now😅

18.11.2023 18:59Naive me switching my #CPP project with the #Vulkan API from Windows to a #SiliconMac and expecting it to work just fine because i'm...
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Working with #cpp is pretty demanding, but even more rewarding!I have been coding for over 6 years now, but for the past few weeks, I...

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Working with is pretty demanding, but even more rewarding!
I have been coding for over 6 years now, but for the past few weeks, I started using C++ and it keeps introducing me to new and beautiful concepts.
I absolutely love it!

14.11.2023 21:07Working with #cpp is pretty demanding, but even more rewarding!I have been coding for over 6 years now, but for the past few weeks, I...
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Playing with some 3D #GaussianSplatting Dissolving into the digital world

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Playing with some 3D

Dissolving into the digital world

8.11.2023 22:19Playing with some 3D #GaussianSplatting Dissolving into the digital world
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Currently immersing myself in in-depth #research on the psychological theory of #FlowState for my #MixedReality project. The subjectivity of...

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Currently immersing myself in in-depth on the psychological theory of for my project. The subjectivity of this concept is both captivating and challenging to fully grasp. 🧠💼

28.10.2023 15:15Currently immersing myself in in-depth #research on the psychological theory of #FlowState for my #MixedReality project. The subjectivity of...
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Been working on some #XR stuff lately. Switched to #Unity again for this because they just have by far the superior support for the...

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Been working on some stuff lately. Switched to again for this because they just have by far the superior support for the stuff.
Finally got , and up and running!

10.10.2023 16:05Been working on some #XR stuff lately. Switched to #Unity again for this because they just have by far the superior support for the...
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Getting #UE5 up and running with basic #VR features is super simple. But I've spend the entire day yesterday compiling different editor...

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Getting up and running with basic features is super simple. But I've spend the entire day yesterday compiling different editor versions from the git repo to get passthrough, eye- and handtracking working for the QuestPro.
And no, it still isn't fully working.
But it is cool seeing the entire UE source code. I've spend some time during compiling times looking through the structre... It's huge and very complex, but at the same time extremely fascinating!

28.9.2023 06:54Getting #UE5 up and running with basic #VR features is super simple. But I've spend the entire day yesterday compiling different editor...
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I'm brainstorming about special rendering techniques I could try to implement soon. But rather than just adding them to some list, I...

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I'm brainstorming about special rendering techniques I could try to implement soon. But rather than just adding them to some list, I talk about them with , and I'm having such a blast! It instantly gives me things I need to consider and even some cool new ideas!
If I don't understand a problem/idea it points out to me, I can just ask about it and get a very useful explanation within my exact context and all! It truely feels like talking to a rendering expert!

20.9.2023 19:36I'm brainstorming about special rendering techniques I could try to implement soon. But rather than just adding them to some list, I...
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This whole @unity debacle doesn't even affect me in theory. But it still has a strange aftertaste. So I think I'll give...

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This whole @unity debacle doesn't even affect me in theory. But it still has a strange aftertaste. So I think I'll give @unrealengine or maybe even @godotengine another try for my next few projects.

I'll also be getting into C++ next semester starting next week, where I plan to develop my own little engine anyway. So I'm already looking forward to it!

14.9.2023 10:39This whole @unity debacle doesn't even affect me in theory. But it still has a strange aftertaste. So I think I'll give...
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New month, new project.Today, I'm finally starting to work on a game-prototype I've had on my mind for a long time :)Current...

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New month, new project.
Today, I'm finally starting to work on a game-prototype I've had on my mind for a long time :)
Current WIP-name:

1.8.2023 08:23New month, new project.Today, I'm finally starting to work on a game-prototype I've had on my mind for a long time :)Current...
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I'm about to start the last year of my bachelor's degree in computer science. And for the first time in my life, I'm really...

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I'm about to start the last year of my bachelor's degree in computer science. And for the first time in my life, I'm really scared and unsure of what my future will look like in 5-10 years. Was it all for nothing?

25.7.2023 19:34I'm about to start the last year of my bachelor's degree in computer science. And for the first time in my life, I'm really...
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For more than half my life, I've known that I wanted to learn programming, understand technology, and so on. For just as long, I've...

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For more than half my life, I've known that I wanted to learn programming, understand technology, and so on. For just as long, I've been working towards this goal, and for just as long, everyone has always said, "This is a future-proof industry.

But in recent months, leading people from this industry have started telling us that AI will replace all programmers very soon. The moment I first started to use Github Copilot, I've started loving, but at the same time fearing AI.

25.7.2023 19:33For more than half my life, I've known that I wanted to learn programming, understand technology, and so on. For just as long, I've...
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Here another render of my latest work.#blender #unity #shadergraph

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Here another render of my latest work.

25.6.2023 19:11Here another render of my latest work.#blender #unity #shadergraph
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