I played around with Niagara a bit. I decided I should finally try to do something using mesh as Particles. Since I need holograms for a sci-fi game, I started with this... This is a very simple material, texture and mesh that I made inside Unreal Engine
#gamedev #indiedev #scifi #games #UnrealEngine #UE5 #niagara
14.5.2025 09:26I played around with Niagara a bit. I decided I should finally try to do something using mesh as Particles. Since I need holograms for a...I have a question for you that is not related to game dev. I was interested to known about different fictional characters that exist in different countries. For example, Crocodile Dundee in Australia, or Mr. Bean in Great Britain, or Verka Serduchka in Ukraine. Who do you have?
13.5.2025 10:32I have a question for you that is not related to game dev. I was interested to known about different fictional characters that exist in...The style and creativity of each developer in the game will be felt and it will be fantastic. Our experiences will complement each other, and the cool thing is that we will all be from different countries. And this will allow us to solve many issues: events in the country, localization, friendship and travel, etc.
12.5.2025 19:11The style and creativity of each developer in the game will be felt and it will be fantastic. Our experiences will complement each other,...I understand the #gamedev reality, it changing to a more rigid side every year. I often think that one day, I will write to some solo indie developers and suggest that we team up and create a game. Everyone should know everyone's capabilities and someone should be the team leader
Everyone should have a portfolio of games on Steam. Game bloggers and communities will write and wait for this game because it is a game from people who have never worked together.
12.5.2025 19:11I understand the #gamedev reality, it changing to a more rigid side every year. I often think that one day, I will write to some solo indie...40+, sometimes you have thoughts that I can explain as a midlife crisis. Today I wrote about my abilities. This is partly a cross-section of markers and a plan of where I'm going. I also wondered if I would look for a job, would anyone hire me and how much would my salary be?
12.5.2025 13:2540+, sometimes you have thoughts that I can explain as a midlife crisis. Today I wrote about my abilities. This is partly a cross-section of...What's in this video, I didn't create it, these are assets that are on the site for free, from other people, and there are a lot of them, I just looking at how they are worked and reading the documentation, I lost time
https://www.materialmaker.org/materials?type=material
11.5.2025 12:11What's in this video, I didn't create it, these are assets that are on the site for free, from other people, and there are a lot of...I never asked myself, is there a program for creating materials without starting the engine editor. Yes! Do you use Material Maker? This is amazing, I played half the night, instead of playing game. Based on the Godot and the result can be exported to Unity and Unreal Engine.
11.5.2025 12:05I never asked myself, is there a program for creating materials without starting the engine editor. Yes! Do you use Material Maker? This is...Had to change the material a little, but it looks cool. So I'm thinking of using it in the game. Energy transfer like water, because it's the future and sci-fi, secret technology... Unreal Engine is unreal
#gamedev #screenshotsaturday #indiedev #scifi #indiegamedev #gaming #UnrealEngine
10.5.2025 13:37Had to change the material a little, but it looks cool. So I'm thinking of using it in the game. Energy transfer like water, because...These two objects turned out relatively optimally, I did it in less than 10 minutes. And each such object enhances the visual of the scene, making the Greyboxing (Blockout) a higher level, which in the testing process comes a lot of new ideas #gamedev
9.5.2025 12:30These two objects turned out relatively optimally, I did it in less than 10 minutes. And each such object enhances the visual of the scene,...UE the best engine for Sci-Fi game because a programmer can do this... For those who don't believe that 90% of what's on the scene I did inside of Unreal Engine, then I'll show you the proof.. and for those who believed me, here's some inspiration for you
#UnrealEngine #UE5 #gamedev #indiedev #scifi #GameDevelopment
9.5.2025 12:29UE the best engine for Sci-Fi game because a programmer can do this... For those who don't believe that 90% of what's on the scene I...I'm part agnostic, part atheist... but I respect religions and people who believe in it. I watched a little bit of the broadcast where the new Pope came out to the people. It's very nice to see people's faces, it's a moment of goodness. I hope it's a good sign
8.5.2025 17:58I'm part agnostic, part atheist... but I respect religions and people who believe in it. I watched a little bit of the broadcast where...Carl Sagan. In blsky my new friend reminded me of a scientist whose work you could see, read or even watch in the movies. So this post about enlightenment, those who don't know him, read it, it's a source for inspiration for Sci-Fi game development... his father was from Ukraine
8.5.2025 10:15Carl Sagan. In blsky my new friend reminded me of a scientist whose work you could see, read or even watch in the movies. So this post about...Everything here, except the hands, I made it in a few weeks inside Unreal Engine, not Blender or 3d Max or Maya. I'm an old programmer who started thinking about becoming a 3D artist and starting to learn Blender, but I'm afraid... I'm afraid I'll enjoy it more than programming
6.5.2025 21:56Everything here, except the hands, I made it in a few weeks inside Unreal Engine, not Blender or 3d Max or Maya. I'm an old programmer...I decided to show another game piece of what will be in the demo. I did core gameplay mechanics for about a 2-3 weeks and then I started doing level design. I like it and I want to do it even more and maybe start learning Blender. This month I hope Steam page will appear
#scifi #games #gamedev #indiedev #UnrealEngine #UE5 #videogames #indiegame
6.5.2025 21:55I decided to show another game piece of what will be in the demo. I did core gameplay mechanics for about a 2-3 weeks and then I started...At night I created several blocks in Unreal Engine Modeling mode, which I placed in the walls and ceilings. It became more beautiful, fantastic and sci-fi. This is my more detailed Greyboxing (Blockout) stage in level design. I could have not done this, but I like it - game draft
#scifi #gaming #games #videogames #HashtagGames #UnrealEngine #gamedev #indiedev #indiegame
6.5.2025 13:50At night I created several blocks in Unreal Engine Modeling mode, which I placed in the walls and ceilings. It became more beautiful,...If you think this will affect all objects with emission, it's not... To prevent the cable from making lighting noise and acting as lighting, I turned off the static mesh parameter - Affect Dynamic Indirect Lighting and it is active in the sphere
6.5.2025 10:17If you think this will affect all objects with emission, it's not... To prevent the cable from making lighting noise and acting as...Unbelievable! By disabling this parameter in post-processing, the visual bug, the noise, disappeared!!! Lumen Global Illumination - Screen Traces - Off
#UnrealEngine #UE5 #indiedev #gamedev #UnrealEngine5
6.5.2025 09:46Unbelievable! By disabling this parameter in post-processing, the visual bug, the noise, disappeared!!! Lumen Global Illumination - Screen...The first segment u can see visual bug, the other two segments the bug became smaller, I changed PP: Exposure Compensation -3, -1; Bloom Threshold 0.1, Intensity 2, 5. So the bug can hide by reducing the emission, or add point light, but I have places where the cables are long
5.5.2025 21:18The first segment u can see visual bug, the other two segments the bug became smaller, I changed PP: Exposure Compensation -3, -1; Bloom...After a year of working with Unreal Engine, I finally decided to delve deeper into the topic of lighting and I started with ❓ how to fix Lumen light flickering (emissive). I've tried different approaches to post-processing settings and I don't like it. How did you solve this?
5.5.2025 16:28After a year of working with Unreal Engine, I finally decided to delve deeper into the topic of lighting and I started with ❓ how to fix...I wanted to somehow make a random color, there is a node called SpeedTreeColorVariation, I took this code from there... As far as I understand it, it will work perfectly when the object is an instance, that is, for Foliage because the function uses a node PerInstanceRandom
And I immediately had a question! Is it possible to use the Foliage approach for level design, i.e. having floor and wall modules, build a scene using Foliage mode. Have you ever done this?
5.5.2025 10:58I wanted to somehow make a random color, there is a node called SpeedTreeColorVariation, I took this code from there... As far as I...⬆️
⬇️