News by mikego@mastodon.gamedev.place
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Testing with the beta release of #Godot 4.5, I started making my custom shaders using stencils. I managed to do this! I also made my custom...

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Testing with the beta release of 4.5, I started making my custom shaders using stencils. I managed to do this! I also made my custom dithering gradient.

19.6.2025 20:34Testing with the beta release of #Godot 4.5, I started making my custom shaders using stencils. I managed to do this! I also made my custom...
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Another day, another shader. Today I made this shader for a background building. The shader has a slider that "turns on" the...

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Another day, another shader. Today I made this shader for a background building. The shader has a slider that "turns on" the "lights" of each window, perfect for a dynamic environment.
Also, I made a simplified version of the technique named Interior Parallax Mapping, to fake depth to each window. There are some drawbacks to this simplification, like some weird artifacts in some angles, but is just for a background mesh, so the issues won't be apparent.


7.11.2024 15:13Another day, another shader. Today I made this shader for a background building. The shader has a slider that "turns on" the...
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Made with #godotengine 4. Using the new decal system, with my custom shaders, I was able to create the following #3D scene.#godot4 #godot

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Made with 4. Using the new decal system, with my custom shaders, I was able to create the following scene.

24.9.2024 14:52Made with #godotengine 4. Using the new decal system, with my custom shaders, I was able to create the following #3D scene.#godot4 #godot
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From Windows to Arch Linux. Will I manage?

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From Windows to Arch Linux. Will I manage?

8.7.2024 12:49From Windows to Arch Linux. Will I manage?
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Versionando el logotipo de Godot entre todos en el máster.#VivaGodot#GodotEngine

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Versionando el logotipo de Godot entre todos en el máster.

7.2.2024 10:42Versionando el logotipo de Godot entre todos en el máster.#VivaGodot#GodotEngine
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Para mi, una gran red flag 🚩🚩 es que a un developer le guste más un software privativo que uno #OpenSource.

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Para mi, una gran red flag 🚩🚩 es que a un developer le guste más un software privativo que uno .

14.9.2023 07:45Para mi, una gran red flag 🚩🚩 es que a un developer le guste más un software privativo que uno #OpenSource.
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This is my entry for the jam Make a Dinosaur 4 in itch.io.I'm so happy how it turned out. I did all in blender, even the...

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This is my entry for the jam Make a Dinosaur 4 in itch.io.
I'm so happy how it turned out. I did all in blender, even the texturing!!!

1.9.2023 22:25This is my entry for the jam Make a Dinosaur 4 in itch.io.I'm so happy how it turned out. I did all in blender, even the...
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I've joined the Make a Dinosaur Jam https://itch.io/jam/make-a-dinosaur-4 and I'm working really hard on my modelling and sculpting...

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I've joined the Make a Dinosaur Jam itch.io/jam/make-a-dinosaur-4 and I'm working really hard on my modelling and sculpting skills. I'm on the step of baking the normal map from the high poly to the low poly and here is the result. Can you guess which one is the high poly and the low poly? (Answer in the photo description).

1.9.2023 11:41I've joined the Make a Dinosaur Jam https://itch.io/jam/make-a-dinosaur-4 and I'm working really hard on my modelling and sculpting...
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Well well well, if isn't it VERTEX shaders...I had a lot of fun ("F" means frustration) making this. The floor has...

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Well well well, if isn't it VERTEX shaders...
I had a lot of fun ("F" means frustration) making this. The floor has displacement based on the distance from the player.

21.8.2023 17:46Well well well, if isn't it VERTEX shaders...I had a lot of fun ("F" means frustration) making this. The floor has...
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Do I dare to add a third dimension to my #shaders learning journey?? More or less, as #godotengine handles it for me, now I enter in the...

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Do I dare to add a third dimension to my learning journey?? More or less, as handles it for me, now I enter in the world of Spatial Shaders!!! There is a lot to learn and this is just the beginning, but being able to deform a primitive mesh (sphere) and change the colors is already something.

20.8.2023 16:35Do I dare to add a third dimension to my #shaders learning journey?? More or less, as #godotengine handles it for me, now I enter in the...
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Continuing my shaders learning journey I've started creating and coding a parametric function to draw rectangles!! So proud of my...

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Continuing my shaders learning journey I've started creating and coding a parametric function to draw rectangles!! So proud of my journey.

16.8.2023 13:23Continuing my shaders learning journey I've started creating and coding a parametric function to draw rectangles!! So proud of my...
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My second step on the journey of shaders. Now with COLORS!!.#Godot #godotengine #thebookofshaders

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My second step on the journey of shaders. Now with COLORS!!.


12.8.2023 14:58My second step on the journey of shaders. Now with COLORS!!.#Godot #godotengine #thebookofshaders
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Ya sé que es básico y poca cosa, pero estoy bastante orgulloso de pasar de no entender nada de shaders, a ser capaz de hacer estos...

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Ya sé que es básico y poca cosa, pero estoy bastante orgulloso de pasar de no entender nada de shaders, a ser capaz de hacer estos gradientes en 2 días.

11.8.2023 11:56Ya sé que es básico y poca cosa, pero estoy bastante orgulloso de pasar de no entender nada de shaders, a ser capaz de hacer estos...
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Nunca imaginé llegar a ser capaz de introducirme en el mundo de los shaders. Aún me queda mucho por aprender, pero gracias a The Book of...

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Nunca imaginé llegar a ser capaz de introducirme en el mundo de los shaders. Aún me queda mucho por aprender, pero gracias a The Book of Shaders me está resultando fácil.
Entendiendo una dimensión a cada paso, aquí tengo algunos ejemplos de shaders con 1 dimensión.

11.8.2023 11:55Nunca imaginé llegar a ser capaz de introducirme en el mundo de los shaders. Aún me queda mucho por aprender, pero gracias a The Book of...
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