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I’m spending #christmas alone for the first time ever as I caught #covid earlier this week. I’d love to hear any advice for solo...

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I’m spending alone for the first time ever as I caught earlier this week. I’d love to hear any advice for solo festivities and/or games on the switch that either celebrate this season or are cozy escapes!
Merry Yuletide everyone! 💚

24.12.2022 15:59I’m spending #christmas alone for the first time ever as I caught #covid earlier this week. I’d love to hear any advice for solo...
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https://twitter.com/wraithkal and https://www.wraithkal.com/ , I don’t think he has mastodon hence spreading the word over here 😊

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twitter.com/wraithkal and wraithkal.com/ , I don’t think he has mastodon hence spreading the word over here 😊

3.12.2022 17:18https://twitter.com/wraithkal and https://www.wraithkal.com/ , I don’t think he has mastodon hence spreading the word over here 😊
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Wraithkal on twitter has created ‘House of LGBTQ’ on Steam- a curated collection of games with LGBTQ+ representation. Currently there...

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Wraithkal on twitter has created ‘House of LGBTQ’ on Steam- a curated collection of games with LGBTQ+ representation. Currently there are over 100 in there, and he’s looking for some festive ones to add this month. I thoroughly recommend using it, so check them out or send a recommendation his way and keep building it up as a queer catalogue 🥰🏳️‍🌈🏳️‍⚧️
store.steampowered.com/curator

3.12.2022 17:17Wraithkal on twitter has created ‘House of LGBTQ’ on Steam- a curated collection of games with LGBTQ+ representation. Currently there...
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A fantastically granular article on how to design puzzles for your game! 🧩 puzzles vs problems🧩 marrying puzzles with theme🧩...

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A fantastically granular article on how to design puzzles for your game!
🧩 puzzles vs problems
🧩 marrying puzzles with theme
🧩 generating puzzles based on your game’s systems or environment
🧩 puzzle pitfalls to avoid
Download the free pdf here and flip to page 50: wireframe.raspberrypi.com/issu

3.12.2022 17:06A fantastically granular article on how to design puzzles for your game! 🧩 puzzles vs problems🧩 marrying puzzles with theme🧩...
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I just came across the #IndieGame ‘You Don’t Look Sick’. It’s a resource-management game revolving around balancing your energy,...

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I just came across the ‘You Don’t Look Sick’. It’s a resource-management game revolving around balancing your energy, wants and needs when you have a hidden . It’s part of a thesis project and sounds like a promising way of introducing abled people to a general idea of life with , and of encouraging understanding and empathy.
A vertical slice is available to play on (brydoescode.itch.io/you-dont-l).

23.11.2022 14:55I just came across the #IndieGame ‘You Don’t Look Sick’. It’s a resource-management game revolving around balancing your energy,...
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Next week there’s a free online workshop on the effect of a game’s diversity on impact and engagement. Specifically, the blurb refers to...

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Next week there’s a free online workshop on the effect of a game’s diversity on impact and engagement. Specifically, the blurb refers to optimising a game’s potential to be a tool for learning and change. I’ve just booked my place!
It’s run by the mental health charity Take This. Here’s the link: eventbrite.com/e/465405619737
There are other dates in January if you can’t make it next week. I’ll also share my notes afterwards.

22.11.2022 19:42Next week there’s a free online workshop on the effect of a game’s diversity on impact and engagement. Specifically, the blurb refers to...
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Includes a fantastically granular article on how to design puzzles! 🧩 puzzles vs problems🧩 marrying puzzles with theme🧩 generating...

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Includes a fantastically granular article on how to design puzzles!
🧩 puzzles vs problems
🧩 marrying puzzles with theme
🧩 generating puzzles based on your game’s systems or environment
🧩 puzzle pitfalls to avoid

wireframe.raspberrypi.com/issu for a free pdf

22.11.2022 15:17Includes a fantastically granular article on how to design puzzles! 🧩 puzzles vs problems🧩 marrying puzzles with theme🧩 generating...
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Pros of this method:🎉 regular victories🎉 smaller, manageable tasks🎉 realistic, grounded goalsCons of this method:⚠️ beware of a...

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Pros of this method:
🎉 regular victories
🎉 smaller, manageable tasks
🎉 realistic, grounded goals

Cons of this method:
⚠️ beware of a weaker overarching story. I asked Dave for his advice: make the connection a recurring item/character that you learn more about in each module, and those learning culminate in the ‘finale’.

I hope that summary is helpful. It was my first time going to AdventureX and I really enjoyed it! Everyone was so friendly. Hopefully see you there next year 😊

21.11.2022 14:13Pros of this method:🎉 regular victories🎉 smaller, manageable tasks🎉 realistic, grounded goalsCons of this method:⚠️ beware of a...
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Modular Design in a Blackwell Game (‘B’)🧩 focus on the modules first (B: the ghost stories)🧩 find the connection between them (B:...

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Modular Design in a Blackwell Game (‘B’)
🧩 focus on the modules first (B: the ghost stories)
🧩 find the connection between them (B: characters that are subconsciously sabotaging their own happiness)
🧩 turn that connection into the theme of the game
🧩 go back + edit the modules to reinforce the theme
🧩 create an overarching story that ties it all together e.g. a villain that embodies the theme (B: a villain that deliberately makes people miserable for his own gain- a kind of “spiritual vampire”)

21.11.2022 14:10Modular Design in a Blackwell Game (‘B’)🧩 focus on the modules first (B: the ghost stories)🧩 find the connection between them (B:...
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At #advx22 this year, Dave Gilbert gave an insightful talk on modular design. Over the pandemic, he analysed and deconstructed his previous...

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At this year, Dave Gilbert gave an insightful talk on modular design. Over the pandemic, he analysed and deconstructed his previous game design & development process after finding himself in a rut. This helped him to get his groove back, and maybe this talk can help the rest of us too!
Watch it on Twitch here (twitch.tv/videos/1649152062) and find my key takeaways below:

21.11.2022 14:08At #advx22 this year, Dave Gilbert gave an insightful talk on modular design. Over the pandemic, he analysed and deconstructed his previous...
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Tips to give agency & reward mastery✅ insert opt-in challenges✅ can create themed modes (see Mass Effect) so players shape their...

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Tips to give agency & reward mastery
✅ insert opt-in challenges
✅ can create themed modes (see Mass Effect) so players shape their experience e.g action (dialogue=cutscenes), story (easier combat)
[Meg: dovetails neatly with accessibility options eg Celeste, matter of framing!)

Tips on designing repetition with agency:
✅ insert variability
✅ create + convey multiple degrees of success
✅ consider what can be removed from successive rounds

youtube.com/embed/Mlf_pXwYajE

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21.11.2022 12:33Tips to give agency & reward mastery✅ insert opt-in challenges✅ can create themed modes (see Mass Effect) so players shape their...
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Key takeaways from ‘World Design for Different Player Types’ (GDC 2019) and took so many notes! If you haven’t seen it, here are the...

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Key takeaways from ‘World Design for Different Player Types’ (GDC 2019) and took so many notes! If you haven’t seen it, here are the highlights ⬇️
Tips for quests to create ‘small worlds that feel big’ for immersion, creativity + achievement
✅ keep narrative easy to follow
✅ closure: 1 central problem in 1 zone
✅ show players’ effort matters eg environment change, unlock quests
✅ give meaning by tying back to main story
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21.11.2022 12:32Key takeaways from ‘World Design for Different Player Types’ (GDC 2019) and took so many notes! If you haven’t seen it, here are the...
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