My experimental static site generator Cinnog combines #Leptos with #bevy ECS and has been updated to the latest Leptos commit. The last RC had some small issues with static site generation, but they were fixed swiftly 👍
The upcoming 0.7 release of Leptos is looking good!
https://github.com/NiklasEi/cinnog
12.11.2024 21:03My experimental static site generator Cinnog combines #Leptos with #bevy ECS and has been updated to the latest Leptos commit. The last RC...Looking forward to #Bevy 0.15!
bevy_common_assets, bevy_kira_audio and bevy_asset_loader are now compatible with the second RC. The first two have an rc released; bevy_asset_loader is compatible on the "bevy-0-15" branch.
I was sceptical about "required components", but looking at the diff in the plugin examples, I think Bevy made another good decision.
31.10.2024 07:07Looking forward to #Bevy 0.15!bevy_common_assets, bevy_kira_audio and bevy_asset_loader are now compatible with the second RC. The first two...My static site generator Cinnog using #Leptos and @bevy ECS got a new API. It now uses bevy_app under the hood which allows to define functionality like converting all markdown to HTML in a Bevy plugin.
Cinnog: https://github.com/NiklasEi/cinnog
Example: https://github.com/NiklasEi/cinnog_example/blob/main/generator/src/main.rs#L13-L22
During the Holidays, I experimented with #Leptos static site generation using #Bevy ECS as data layer. The outcome is Cinnog, a WIP static site generator: https://www.nikl.me/blog/2024/bevy_ecs_as_data_layer_in_leptos_ssg/
8.1.2024 17:00During the Holidays, I experimented with #Leptos static site generation using #Bevy ECS as data layer. The outcome is Cinnog, a WIP static...I've been playing with combining #bevy ECS and #leptos to create a static site generator using the ECS as a data layer. In the current PoC, users can run systems to insert any data into the ECS. For example, load some files and insert their content as resources or entities and Bevy-components.
In Leptos-components, Resources can be read and systems can be used to query the ECS.
Repository: https://github.com/NiklasEi/ecs_leptos_ssg
Deployed example website: https://ecs-leptos-ssg.netlify.app/
There is also a guide on creating a #GitHub workflow for a #rustlang #Android app using #bevyengine.
https://www.nikl.me/blog/2023/github_workflow_to_publish_android_app/
3.8.2023 14:57There is also a guide on creating a #GitHub workflow for a #rustlang #Android app using...I just published my second post on mobile development with #bevyengine. This one focuses on getting a Bevy application ready for the app stores.
https://www.nikl.me/blog/2023/notes_on_mobile_development_with_bevy_2/
Just finished a guide on how to build and publish your #rustlang #ios app in a GitHub workflow. It's originally meant for a #bevyengine project, but should be easy to adapt.
https://www.nikl.me/blog/2023/github_workflow_to_publish_ios_app/
A month into my mobile development journey with #bevy, I finally have builds ready for distribution through the stores. 🥳
Now on to writing some blog posts documenting the fixes and workarounds that were necessary. I'll also put some work into guides on how to use my github worflows that can directly publish to the App stores.
While working on my logic puzzle app, I wrote down some notes on #Android development using #bevy
https://www.nikl.me/blog/2023/notes_on_android_development_using_bevy/
8.7.2023 16:25While working on my logic puzzle app, I wrote down some notes on #Android development using...bevy_asset_loader has been updated to support #bevy version 0.10.
This plugin makes asset loading during a configurable state very easy. It will keep track of all your asset handles in resources and guarantees that your assets are loaded once you enter your game state.
The latest version improves the use case of configuring the same loading state in multiple plugins in your application. After setting up a loading state, you can add asset collections to it from anywhere.
https://crates.io/crates/bevy_asset_loader
10.3.2023 19:17bevy_asset_loader has been updated to support #bevy version 0.10.This plugin makes asset loading during a configurable state very easy. It...bevy_kira_audio version 0.15.0 is out. It supports the new #bevy version and fixes a bug in spacial audio.
https://crates.io/crates/bevy_kira_audio
6.3.2023 18:32bevy_kira_audio version 0.15.0 is out. It supports the new #bevy version and fixes a bug in spacial...`bevy_kira_audio` was updated to version `0.14.0`. It supports very rudimentary spacial audio showcased in the new example https://github.com/NiklasEi/bevy_kira_audio/blob/main/examples/spacial.rs
It's also possible to control volume in Decibels now and some Kira types were reexported in case you want to build your own `AudioSource`.
4.3.2023 16:56`bevy_kira_audio` was updated to version `0.14.0`. It supports very rudimentary spacial audio showcased in the new example...