What a strange game … I must have played it wrong. 🫣
7.2.2025 21:57What a strange game … I must have played it wrong. 🫣A dream comes true! With the help of https://github.com/swiftlang/swift-build, we can finally define our project targets and dependencies using Excel: https://forums.swift.org/t/relationship-between-swift-build-xcodebuild-and-xcode/77609/6.
#swift #swiftlang #excel #office365
2.2.2025 12:51A dream comes true! With the help of https://github.com/swiftlang/swift-build, we can finally define our project targets and dependencies...Is it reasonable to enable strict concurrency checking in test targets?
In SwiftLint, most of the code is now #Swift 5 (language mode) with StrictConcurrency=complete but test targets are left out.
Is it worth the effort to enable the checks? It feels like a lot of work without an obvious benefit.
4.1.2025 20:40Is it reasonable to enable strict concurrency checking in test targets?In SwiftLint, most of the code is now #Swift 5 (language mode) with...Finished a little tinkering project. I very much like how it turned out. Welcome on my desk, Mona!
#github #mona #octocat #3dprinting
4.7.2024 19:35Finished a little tinkering project. I very much like how it turned out. Welcome on my desk, Mona!#github #mona #octocat #3dprintingUsing #SwiftLint's Swift Package Manager plugins directly can cause dependency conflicts and extended compile times.
Therefore, I recommend to pull the plugins from https://github.com/SimplyDanny/SwiftLintPlugins instead.
Among others things, this resolves the previously mentioned problems due to the limited scope of the dedicated Swift package.
All the code in the plugin repository will stay in sync with the main #SwiftLint repository and so will the releases.
Enjoy linting! 🧹
#swift #swiftlang #lint #linter
29.6.2024 14:47Using #SwiftLint's Swift Package Manager plugins directly can cause dependency conflicts and extended compile times.Therefore, I...