News by sirdorius@mastodon.gamedev.place
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I don't understand why people keep using #twitter at this point. Mastodon is decent enough, but even if it were 10 times shittier, it...

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I don't understand why people keep using at this point. Mastodon is decent enough, but even if it were 10 times shittier, it would still be better because it doesn't have Musk on it.

3.10.2023 11:20I don't understand why people keep using #twitter at this point. Mastodon is decent enough, but even if it were 10 times shittier, it...
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Preparing a quadtree for my physics engine/Nbody sim#gamedev #rust

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Preparing a quadtree for my physics engine/Nbody sim

2.10.2023 14:58Preparing a quadtree for my physics engine/Nbody sim#gamedev #rust
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Doing my daily type gymnastics and loving it. Creating dataclasses from typesafe...

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Doing my daily type gymnastics and loving it. Creating dataclasses from typesafe objects

gist.github.com/d-bucur/c717d7

20.9.2023 15:23Doing my daily type gymnastics and loving it. Creating dataclasses from typesafe...
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"Don't use Discord as your Q&A forum"Seriously, Discord threads are terrible.https://news.ycombinator.com/item?id=37502258

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"Don't use Discord as your Q&A forum"

Seriously, Discord threads are terrible.

news.ycombinator.com/item?id=3

15.9.2023 08:50"Don't use Discord as your Q&A forum"Seriously, Discord threads are terrible.https://news.ycombinator.com/item?id=37502258
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Well, my SQL game engine attempt (unsurprisingly) failed. So here's a little character drawn and animated by...

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Well, my SQL game engine attempt (unsurprisingly) failed. So here's a little character drawn and animated by code

jsfiddle.net/4wjor0Lp/2/

Inspired by the great stuff over at

13.9.2023 17:15Well, my SQL game engine attempt (unsurprisingly) failed. So here's a little character drawn and animated by...
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9.9.2023 16:50
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Making a prototype in the original ECS framework: SQL**and some #rust glue code#gamedev

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Making a prototype in the original ECS framework: SQL*

*and some glue code

9.9.2023 16:44Making a prototype in the original ECS framework: SQL**and some #rust glue code#gamedev
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Tip: to see which #rust packages are actively used in production, have a look at the download chart on crates.io. There are major spikes...

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Tip: to see which packages are actively used in production, have a look at the download chart on crates.io. There are major spikes during weekends.

9.9.2023 11:51Tip: to see which #rust packages are actively used in production, have a look at the download chart on crates.io. There are major spikes...
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Playing around with #rust be like#rustlang

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Playing around with be like

3.9.2023 10:18Playing around with #rust be like#rustlang
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Released my first #bevy plugin: a camera that supports panning and pinch to zoom touch...

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Released my first plugin: a camera that supports panning and pinch to zoom touch gestures

github.com/d-bucur/bevy_touch_

27.8.2023 19:47Released my first #bevy plugin: a camera that supports panning and pinch to zoom touch...
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```position += dt * velocity```What is integration? Is this good enough?Those are the questions that drove me down a rabbit hole to make a...

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```
position += dt * velocity
```
What is integration? Is this good enough?

Those are the questions that drove me down a rabbit hole to make a comparison between different integration techniques in . A critical problem for anyone interested in computer simulations.

github.com/d-bucur/godot_integ

23.8.2023 11:17```position += dt * velocity```What is integration? Is this good enough?Those are the questions that drove me down a rabbit hole to make a...
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Nbody sim in #rust and #bevy It only dips below 60FPS when recording, but still a lot of optimizations to do.#gamedev #indiedev

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Nbody sim in and

It only dips below 60FPS when recording, but still a lot of optimizations to do.

19.8.2023 23:50Nbody sim in #rust and #bevy It only dips below 60FPS when recording, but still a lot of optimizations to do.#gamedev #indiedev
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Making a small physics engine in #rust and #bevy#indiedev #gamedev

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Making a small physics engine in and

18.8.2023 11:45Making a small physics engine in #rust and #bevy#indiedev #gamedev
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Twitter's new logo, made by the last unfired intern#twitter

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Twitter's new logo, made by the last unfired intern

24.7.2023 13:11Twitter's new logo, made by the last unfired intern#twitter
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Any recommendations for VSCode CSS extensions that work well with Vue3? Stuff like autocomplete, peeking into classes, autogeneration of...

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Any recommendations for VSCode CSS extensions that work well with Vue3? Stuff like autocomplete, peeking into classes, autogeneration of classes etc. I'm using Volar and tried a few popular CSS extensions, but none of them work with Vue single file components, leading to a very basic, Notepad experience.

24.7.2023 11:14Any recommendations for VSCode CSS extensions that work well with Vue3? Stuff like autocomplete, peeking into classes, autogeneration of...
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@elkAny plans to add a blocklist for hashtags? Or is that something that has to be done on the #Mastodon server?

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@elk
Any plans to add a blocklist for hashtags? Or is that something that has to be done on the server?

21.7.2023 21:45@elkAny plans to add a blocklist for hashtags? Or is that something that has to be done on the #Mastodon server?
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Is there a shorthand way to write this using null coalescing operators?```vueconst g = makeGroupFromBm(bmFolder)if (g)...

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Is there a shorthand way to write this using null coalescing operators?
```vue
const g = makeGroupFromBm(bmFolder)
if (g) tabsGroups.value[bmFolder.id] = g
```

12.7.2023 13:44Is there a shorthand way to write this using null coalescing operators?```vueconst g = makeGroupFromBm(bmFolder)if (g)...
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And while I've tried about a bazillion tab managers over the years, none really have the workflow I wanted, that's why I dusted off...

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And while I've tried about a bazillion tab managers over the years, none really have the workflow I wanted, that's why I dusted off my frontend skills and started making one 🙂

10.7.2023 20:25And while I've tried about a bazillion tab managers over the years, none really have the workflow I wanted, that's why I dusted off...
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The main idea is that you can easily archive tabs that you aren't focusing on at the moment to remove some of the clutter and restore...

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The main idea is that you can easily archive tabs that you aren't focusing on at the moment to remove some of the clutter and restore them later. Archived tabs are saved as bookmarks so they are easy to sync between devices, and the extension keeps track of each window and updates the saved bookmarks for each.

10.7.2023 20:24The main idea is that you can easily archive tabs that you aren't focusing on at the moment to remove some of the clutter and restore...
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Working on an #extension for people who are #tabs hoarders like me. The idea is to quickly switch between multiple contexts of tabs and not...

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Working on an for people who are hoarders like me. The idea is to quickly switch between multiple contexts of tabs and not need to keep 50+ tabs open at a time.
Pretty early in development, but it's progressing nicely

10.7.2023 20:19Working on an #extension for people who are #tabs hoarders like me. The idea is to quickly switch between multiple contexts of tabs and not...
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