It's a big pleasure to announce the release of our new media art website:
https://UrbanFlow.art
Me and @sukomotion also have a new account for it here: @urbanflow_art
if you want to follow along with our journey.
We do mainly projection mapping on objects and sculptures with sound and music, all in realtime and generative/procedural with creative coding (no AI !).
So have a look and let yourself be mesmerised by math in motion! 🙂
#Tooll3 #osci-render #realtime #mastoart #3d #generative #procedural #audiovisual #visualart #BeautyofMath
24.2.2025 10:49It's a big pleasure to announce the release of our new media art website:https://UrbanFlow.artMe and @sukomotion also have a new account..."Hilbert-Demons"
And another version with transparency, where some of the internal structures from the Hilbert Curve levels become visible...
#mastoart #hilbert #thea #loft #NURBS #3D #math #BeautyofMath
16.2.2025 17:52"Hilbert-Demons"And another version with transparency, where some of the internal structures from the Hilbert Curve levels become..."Hilbert-Demons"
Some years ago, I experimented in "Moment of Inspiration" with different levels of Hilbert Curves.
This is a NURBS-loft between those levels, going from low to high to low with the same distance between each.
We are looking from the top on the resulting structure.
And I always see two super-heroes or demons facing each other... ;-)
The rendering and texturing was done in Thea Render.
#mastoart #hilbert #thea #loft #NURBS #3D #math #BeautyofMath
16.2.2025 17:49"Hilbert-Demons"Some years ago, I experimented in "Moment of Inspiration" with different levels of Hilbert Curves.This..."Recursive"
A rendering created in SideFX #Houdini with recursively smoothed triangles building an intricate pattern on a sphere.
#mastoart #geometry #recursive #pattern #sphere
14.2.2025 10:24"Recursive"A rendering created in SideFX #Houdini with recursively smoothed triangles building an intricate pattern on a...Hi, I'm Tom, a media artist often inspired by math or working with interesting formula to create images or animations.
In the past I was mostly working with 3D applications like Lightwave, Softimage XSI, Rhino/Grasshopper and Houdini, lately I'm using realtime software like Tooll3, Unreal, TouchDesigner and VVVV for fluid motions based on GPU code and nodes.
Most of my work is generative/procedural, not only in graphics but also in audio.
With this account, I want to emphasize my work with math and learn from the community about interesting things to explore.
Thanks for having me! 😎
This scene was created long ago in "Moment of Inspiration" as a NURBS-extrusion along a Lorenz Attractor...
#mastoart #3D #BeautyofMath #lorenz #introduction #MoI
13.2.2025 11:42Hi, I'm Tom, a media artist often inspired by math or working with interesting formula to create images or animations.In the past I was...