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I made a horror game about normal office work for Ludum Dare 55, entitled Number of the...

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I made a horror game about normal office work for Ludum Dare 55, entitled Number of the Beast.

caius.itch.io/number-of-the-be

15.4.2024 02:29I made a horror game about normal office work for Ludum Dare 55, entitled Number of the...
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Delightfully cursed version caused by an off by one error

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Delightfully cursed version caused by an off by one error

26.7.2023 05:42Delightfully cursed version caused by an off by one error
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Picking my renderer project back up after a summer of road trips. OBJ unmarshaling accomplished!

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Picking my renderer project back up after a summer of road trips. OBJ unmarshaling accomplished!

26.7.2023 05:36Picking my renderer project back up after a summer of road trips. OBJ unmarshaling accomplished!
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Made a function to generate sphere meshes

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Made a function to generate sphere meshes

10.5.2023 23:49Made a function to generate sphere meshes
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MURPH! MURPH!! MUUUURPH!!!(got mouse/keyboard inputs working)

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MURPH! MURPH!! MUUUURPH!!!

(got mouse/keyboard inputs working)

10.5.2023 23:49MURPH! MURPH!! MUUUURPH!!!(got mouse/keyboard inputs working)
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spotlights

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spotlights

30.3.2023 00:02spotlights
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I threw together a little devlog over on cohost. Nothing particularly in-depth, just an overview of what I've been...

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I threw together a little devlog over on cohost. Nothing particularly in-depth, just an overview of what I've been doing.

cohost.org/wish/post/1246796-r

29.3.2023 18:27I threw together a little devlog over on cohost. Nothing particularly in-depth, just an overview of what I've been...
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rain

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rain

28.3.2023 23:35rain
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aisles

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aisles

28.3.2023 23:32aisles
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square dance

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square dance

28.3.2023 23:04square dance
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Cube

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Cube

9.2.2023 00:17Cube
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Started a toy project working... Directly... with Direct3D. Behold: the post-processed CUBE.

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Started a toy project working... Directly... with Direct3D. Behold: the post-processed CUBE.

17.1.2023 10:39Started a toy project working... Directly... with Direct3D. Behold: the post-processed CUBE.
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I made a game for #LudumDare52! Possibly my most ambitious entry yet, it's a morbid card game about gardening in a graveyard. Download...

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I made a game for ! Possibly my most ambitious entry yet, it's a morbid card game about gardening in a graveyard. Download it on itch:

caius.itch.io/necromancers-gar

11.1.2023 20:17I made a game for #LudumDare52! Possibly my most ambitious entry yet, it's a morbid card game about gardening in a graveyard. Download...
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Reference photo: https://twitter.com/good_faces_bot/status/1610395602592100353

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Reference photo: twitter.com/good_faces_bot/sta

3.1.2023 23:53Reference photo: https://twitter.com/good_faces_bot/status/1610395602592100353
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My impromptu December break is over and it's time to get back on the horse and work on projects. As part of that I want to start drawing...

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My impromptu December break is over and it's time to get back on the horse and work on projects. As part of that I want to start drawing again. Today I worked with pencils for maybe the first time since college!

3.1.2023 23:52My impromptu December break is over and it's time to get back on the horse and work on projects. As part of that I want to start drawing...
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It's finally done: my deep dive of #UnrealEngine's physics framework 🎉In my newest blog post we see how deep the rabbit hole...

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It's finally done: my deep dive of 's physics framework 🎉

In my newest blog post we see how deep the rabbit hole goes, starting with int main and not stopping until we find an actual math equation.

Read it on my blog:
itscai.us/blog/post/ue-physics

2.12.2022 19:44It's finally done: my deep dive of #UnrealEngine's physics framework 🎉In my newest blog post we see how deep the rabbit hole...
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☠️

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☠️

15.11.2022 21:19☠️
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Unreal 5.1 just came out. Seems pretty cool!Me, who has spent the last month writing a blog post with extensive hyperlinks to 5.0.3 source...

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Unreal 5.1 just came out. Seems pretty cool!

Me, who has spent the last month writing a blog post with extensive hyperlinks to 5.0.3 source that I now have to update:

15.11.2022 21:01Unreal 5.1 just came out. Seems pretty cool!Me, who has spent the last month writing a blog post with extensive hyperlinks to 5.0.3 source...
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Finished Silent Hill last night. Didn't expect to see a stats screen at the end, and I also didn't expect it to have a NG+!...

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Finished Silent Hill last night. Didn't expect to see a stats screen at the end, and I also didn't expect it to have a NG+! Apparently there are also special weapons that you can unlock on subsequent playthroughs, which is honestly kind of genius game design. Once you run through the game once you're not going to be very spooked on a subsequent playthrough, so they lean into that and encourage you to speedrun it instead.

10.11.2022 20:00Finished Silent Hill last night. Didn't expect to see a stats screen at the end, and I also didn't expect it to have a NG+!...
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I'm making an FPS party game in the Unreal Engine!Become a tiny cowboy who cheats at dice! Shoot the dice to change the outcome of the...

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I'm making an FPS party game in the Unreal Engine!

Become a tiny cowboy who cheats at dice! Shoot the dice to change the outcome of the roll and get one over on your pardners!

🎲 Wishlist Six Shooters on Steam 🤠
store.steampowered.com/app/162

9.11.2022 01:22I'm making an FPS party game in the Unreal Engine!Become a tiny cowboy who cheats at dice! Shoot the dice to change the outcome of the...
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