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Tarsila's new feature: apply palette to imagehttps://github.com/yds12/tarsila

https://fosstodon.org/@yds/11298...

Tarsila's new feature: apply palette to image

github.com/yds12/tarsila

18.8.2024 13:21Tarsila's new feature: apply palette to imagehttps://github.com/yds12/tarsila
https://fosstodon.org/@yds/11298...

Tarsila new features:* pan camera by holding SPACE + mouse drag* zoom with CTRL + mouse scroll* silhouete transform* bug fixesThanks also to...

https://fosstodon.org/@yds/11012...

Tarsila new features:
* pan camera by holding SPACE + mouse drag
* zoom with CTRL + mouse scroll
* silhouete transform
* bug fixes

Thanks also to contributors:
* github.com/quiet-bear
* github.com/crumblingstatue

github.com/yds12/tarsila

1.4.2023 10:22Tarsila new features:* pan camera by holding SPACE + mouse drag* zoom with CTRL + mouse scroll* silhouete transform* bug fixesThanks also to...
https://fosstodon.org/@yds/11012...

Trying my hand at some pixel art while testing Tarsila https://github.com/yds12/tarsila#pixelart

https://fosstodon.org/@yds/11005...

Trying my hand at some pixel art while testing Tarsila github.com/yds12/tarsila

19.3.2023 21:58Trying my hand at some pixel art while testing Tarsila https://github.com/yds12/tarsila#pixelart
https://fosstodon.org/@yds/11005...

Tarsila 0.1.0 - pixel art and spritesheet editor in Rust - is finally out!Repo: https://github.com/yds12/tarsilaCrate:...

https://fosstodon.org/@yds/11004...

Tarsila 0.1.0 - pixel art and spritesheet editor in Rust - is finally out!

Repo: github.com/yds12/tarsila

Crate: crates.io/crates/tarsila

18.3.2023 11:21Tarsila 0.1.0 - pixel art and spritesheet editor in Rust - is finally out!Repo: https://github.com/yds12/tarsilaCrate:...
https://fosstodon.org/@yds/11004...

Sprite editor, week #5:✅ hamster

https://fosstodon.org/@yds/10996...

Sprite editor, week #5:

✅ hamster

4.3.2023 07:28Sprite editor, week #5:✅ hamster
https://fosstodon.org/@yds/10996...

Pixel art/spritesheet editor in Rust (egui + macroquad) Week 4 devlog.Not many exciting updates these last 2 weeks. Most important:*...

https://fosstodon.org/@yds/10993...

Pixel art/spritesheet editor in Rust (egui + macroquad) Week 4 devlog.

Not many exciting updates these last 2 weeks. Most important:
* save/load projects;
* UI improvements: top menu and status bar;
* improved UNDO;
* improved layers;
* fixing bugs;
* code refactoring;
* documentation.

Planning to release version 0.1.0 in the next few weeks!

26.2.2023 10:44Pixel art/spritesheet editor in Rust (egui + macroquad) Week 4 devlog.Not many exciting updates these last 2 weeks. Most important:*...
https://fosstodon.org/@yds/10993...

Pixel art/spritesheet editor in Rust (egui + macroquad) Week 2 devlog. Art credits: https://stealthix.itch.io/rpg-nature-tileset#pixelart...

https://fosstodon.org/@yds/10984...

Pixel art/spritesheet editor in Rust (egui + macroquad) Week 2 devlog. Art credits: stealthix.itch.io/rpg-nature-t

11.2.2023 10:13Pixel art/spritesheet editor in Rust (egui + macroquad) Week 2 devlog. Art credits: https://stealthix.itch.io/rpg-nature-tileset#pixelart...
https://fosstodon.org/@yds/10984...

Working on a spritesheet/pixel art editor in Rust (egui + macroquad), inspired by Aseprite. So far there are still many features missing,...

https://fosstodon.org/@yds/10980...

Working on a spritesheet/pixel art editor in Rust (egui + macroquad), inspired by Aseprite. So far there are still many features missing, many of the basic stuff is already in place (brush, fill/bucket, eyedropper, layers, colorpicker). It's still in a rough state, I have been working on this since last week on my evenings only. Some of the next features to be added is selection and palettes. Art credits: opengameart.org/content/hero-s

4.2.2023 22:34Working on a spritesheet/pixel art editor in Rust (egui + macroquad), inspired by Aseprite. So far there are still many features missing,...
https://fosstodon.org/@yds/10980...

"A simple program that shows what a massive impact good cache usage can have on performance is to sum the elements of a matrix...

https://fosstodon.org/@yds/10937...

"A simple program that shows what a massive impact good cache usage can have on performance is to sum the elements of a matrix row-by-row vs. column-by-column [...] The row-by-row approach brings 16 floats in cache and uses them all before going back to memory; by contrast the column-by-column approach also brings 16 floats, but only uses one of them before going back to RAM, leaving 15 values unused — that’s 94% waste."

vfoley.xyz/reasonable-use/

20.11.2022 14:41"A simple program that shows what a massive impact good cache usage can have on performance is to sum the elements of a matrix...
https://fosstodon.org/@yds/10937...

Flatpak Is Not the Futurehttps://ludocode.com/blog/flatpak-is-not-the-future

https://fosstodon.org/@yds/10937...

Flatpak Is Not the Future

ludocode.com/blog/flatpak-is-n

19.11.2022 21:46Flatpak Is Not the Futurehttps://ludocode.com/blog/flatpak-is-not-the-future
https://fosstodon.org/@yds/10937...

"Is It Even Worth Working on FOSS Anymore?" https://gavinhoward.com/2021/12/is-it-even-worth-working-on-foss-anymore/

https://fosstodon.org/@yds/10750...

"Is It Even Worth Working on FOSS Anymore?" gavinhoward.com/2021/12/is-it-

24.12.2021 14:59"Is It Even Worth Working on FOSS Anymore?" https://gavinhoward.com/2021/12/is-it-even-worth-working-on-foss-anymore/
https://fosstodon.org/@yds/10750...

Great interview with long-time #Debian developer Joey Hess: https://corecursive.com/leaving-debian/

https://fosstodon.org/@yds/10745...

Great interview with long-time :debian: developer Joey Hess: corecursive.com/leaving-debian

16.12.2021 20:01Great interview with long-time #Debian developer Joey Hess: https://corecursive.com/leaving-debian/
https://fosstodon.org/@yds/10745...

If you missed this discussion on "why #Desktop #linux sucks", I strongly recommend it. They talk about:* how hard it is to ship...

https://fosstodon.org/@yds/10738...

If you missed this discussion on "why sucks", I strongly recommend it. They talk about:

* how hard it is to ship for Linux
* updates breaking userspace
* difficulty of using distros' libraries
* static/dynamic linking
* fragmentation of the community, too many
* many other points...

It would be nice for the community if Linux content creators could help to steer these debates.

libredd.it/r/programming/comme

4.12.2021 10:19If you missed this discussion on "why #Desktop #linux sucks", I strongly recommend it. They talk about:* how hard it is to ship...
https://fosstodon.org/@yds/10738...

I gave up on the idea of cross-compiling apps to the #pinephone and decided to just go nuts and install the whole #rust toolchain on the PP...

https://fosstodon.org/@yds/10729...

I gave up on the idea of cross-compiling apps to the and decided to just go nuts and install the whole toolchain on the PP directly.

My password manager for the terminal compiled successfully, now I just need to fix a bug: copying to the clipboard is not working. I have to figure out how the clipboard works on .

github.com/yds12/guarakapa

17.11.2021 18:21I gave up on the idea of cross-compiling apps to the #pinephone and decided to just go nuts and install the whole #rust toolchain on the PP...
https://fosstodon.org/@yds/10729...

How to build a low-tech website:https://solar.lowtechmagazine.com/2018/09/how-to-build-a-lowtech-website.html

https://fosstodon.org/@yds/10720...

How to build a low-tech website:

solar.lowtechmagazine.com/2018

2.11.2021 09:53How to build a low-tech website:https://solar.lowtechmagazine.com/2018/09/how-to-build-a-lowtech-website.html
https://fosstodon.org/@yds/10720...

I see two ways out for now: 1) use qemu with the aarch64 architecture; 2) compile directly in the pinephone via ssh. I really don't like...

https://fosstodon.org/@yds/10584...

I see two ways out for now: 1) use qemu with the aarch64 architecture; 2) compile directly in the pinephone via ssh. I really don't like the second option as compiling will be slow and I will have to keep a toolchain in the phone. It's good to have a separation between your dev and deploy environments.

What is your secret, GTK devs?

2/2

7.3.2021 18:15I see two ways out for now: 1) use qemu with the aarch64 architecture; 2) compile directly in the pinephone via ssh. I really don't like...
https://fosstodon.org/@yds/10584...

I spent my last 8 or so evenings trying to put together an environment to cross-compile #gtk apps for the #pinephone. I'm giving up that...

https://fosstodon.org/@yds/10584...

I spent my last 8 or so evenings trying to put together an environment to cross-compile apps for the . I'm giving up that idea for now. It turns out that the very feature that makes GTK great, the ease with which it can support so many language bindings, requires some sophisticated tools that are a real pain to cross-compile -- such as gobject-introspection.

1/2

7.3.2021 18:15I spent my last 8 or so evenings trying to put together an environment to cross-compile #gtk apps for the #pinephone. I'm giving up that...
https://fosstodon.org/@yds/10584...

Trying to build a toolchain for cross-compilation of GTK apps for the #pinephone. It's harder than I imagined. Anyone with experience on...

https://fosstodon.org/@yds/10582...

Trying to build a toolchain for cross-compilation of GTK apps for the . It's harder than I imagined. Anyone with experience on this?

3.3.2021 11:45Trying to build a toolchain for cross-compilation of GTK apps for the #pinephone. It's harder than I imagined. Anyone with experience on...
https://fosstodon.org/@yds/10582...

More updates from Plasma...

https://fosstodon.org/@yds/10582...

More updates from Plasma Mobile.

linuxsmartphones.com/plasma-mo

2.3.2021 16:07More updates from Plasma...
https://fosstodon.org/@yds/10582...

Nice post about minimalist computing/web.https://benhoyt.com/writings/the-small-web-is-beautiful/

https://fosstodon.org/@yds/10582...

Nice post about minimalist computing/web.

benhoyt.com/writings/the-small

2.3.2021 11:56Nice post about minimalist computing/web.https://benhoyt.com/writings/the-small-web-is-beautiful/
https://fosstodon.org/@yds/10582...
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