can we ban indie devs from using unity pretty please? i would like not to need to buy another computer because oh no the game i wanted to play with friends wont run on opengl 3
27.2.2025 18:01can we ban indie devs from using unity pretty please? i would like not to need to buy another computer because oh no the game i wanted to...i did this as a joke but its not as incompetent as i expected it to be
would anyone mind if i used #LLM (i wouldnt call them #AI yet) assistants when writting code?
i would:
- review all of it suggested changes
- test the code as if i wrote it
- password encrypt all my ssh keys, i couldnt get a sandbox working and i dont trust this
update: she got sekaiju working under wine
24.2.2025 18:38update: she got sekaiju working under winedoes anyone know of a good, cross platform midi editor that does not do anything stupid like set random sections of the song to Acoustic Grand Piano or make the timestamps have too much precision or strip metadata without asking if it should or incorrectly set the track length to 3 minutes 4 seconds? asking because @ApianbelleDev has to use midi for my game and would benefit from a good midi editor
23.2.2025 21:52does anyone know of a good, cross platform midi editor that does not do anything stupid like set random sections of the song to Acoustic...was thinking on whether i should update my bio then i noticed that i used to draw stuff
followers of this account, are you here for game dev stuff or drawings?
speedrunners gonna love this
7.2.2025 20:21speedrunners gonna love thisi am incredibely sorry for pushing a broken build of my game, the issue has been resolved and i cannot promise that i wont make similarily stupid mistakes in the future
26.1.2025 18:52i am incredibely sorry for pushing a broken build of my game, the issue has been resolved and i cannot promise that i wont make similarily...imagine a hypothetical scenario where i make an itch.io page for the game im working on, and upload builds of the game to it, what would you do?
26.10.2024 15:06imagine a hypothetical scenario where i make an itch.io page for the game im working on, and upload builds of the game to it, what would you...am i taking the project in the right direction?
25.10.2024 18:47am i taking the project in the right direction?#gamedevwhats this?
23.10.2024 16:47whats this?#gamedevi think i finished the flying enemy.
gonna need to write some sort of save system, have a way to recover health, rewrite a bunch of code, all the fun and interesting stuff
downsides to using SDL: the urge to port to the most god awful of systems (g*ogle's phone OS and m*crosoft's computer OS)
13.10.2024 19:06downsides to using SDL: the urge to port to the most god awful of systems (g*ogle's phone OS and m*crosoft's computer OS)fps-locking my fixed-60Hz-update game to 60 fps brought it down to an amazing 30 fps. yes, the game processes either 0 ticks or 2 ticks, rarely 1. why did people tell me to do this again?
13.10.2024 16:42fps-locking my fixed-60Hz-update game to 60 fps brought it down to an amazing 30 fps. yes, the game processes either 0 ticks or 2 ticks,...rare xfce moment, i accidentally sorted my desktop icons recording this.. help
anyway does this make the game better or worse in your opinion?
would you still play a game if this was the first thing you saw when launching it?
6.10.2024 10:10would you still play a game if this was the first thing you saw when launching it?woo! i am so going to have to clean up the code before this commit!...
in order, what happens:
- transition on the right takes you to a *huge* room (1024x1024 tiles)
- transition on the peak takes you to an invalid level
- transition on the left takes you to a half-valid level
also dont mind the player clone, thats a test entity
4.10.2024 15:59woo! i am so going to have to clean up the code before this commit!...in order, what happens:- transition on the right takes you to a *huge*...ran into undefined behaviour but i did it, i set up a player entity, dont feel like re-recoding this
(this uses fixed point instead of floating point btw)
29.9.2024 20:22ran into undefined behaviour but i did it, i set up a player entity, dont feel like re-recoding this(this uses fixed point instead of...update: oh my god i somehow didnt initialize a variable
29.9.2024 16:04update: oh my god i somehow didnt initialize a variablei think i found a gcc bug
29.9.2024 15:19i think i found a gcc buggot multiple layer tilemaps just gonna need to give them collision and make some entities :3
25.9.2024 12:16got multiple layer tilemaps just gonna need to give them collision and make some entities :3